True Ending how to get monty claws.

True Ending

The true ending of Five Nights at Freddy's: Security Breach is actually supposed to be the hardest of the six.

This will take time, effort and some obstacles, but see how to get the true ending of Five Nights at Freddy's: Security Breach.

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Finishing the Fight

Reaching the entrance to Pizzaplex with Freddy at 06:00 in the morning, she decides to stay in the mall and solve the end. When she comes out of Cats, Freddy gifts her with two party passes, allowing her to enter any of the two rides she didn't choose at 04:00. Now, as you might have guessed, your upcoming mission is to go to that zone and get rid of the animatronics he left behind.

If this is Monty, Monty Golf is the next venue. If this is Senga, you'll be heading for the phaser blast. In this scene, you need to play more carefully. You only have one life, and fading it will take you back to the scene where Freddy asks you to leave Pizzaplex. This is not easy, so be prepared to repeat the area for a long time.

If you need help beating Chica or Monty, watch Fazer Blast and Monty's Golf in the ON G-office at 04:00. After defeating the saved animatronics, return to the spare parts and offer Freddy a Chiki jaw or a Muti claw. You don't want to lose on something like the last line where you really observe the accuracy of the button presses. Data is over, and it's time to take on the final danger.

Heading Below the Pizzaplex

The next part of this ending can be difficult to find without third-party support. You need to go back to Roxy's Raceway Racing Highway and go back to where you found the servobot head, which is needed to use the photo. Near the box where you found the head, there should be a reddish door, which is the main boss system. It is shown in purple in the image below.

This is the entrance to the goal point. If you want to connect several endings, arrange them at this time.

After this, go through the door with Freddie (if you need charging, there is a charging hut in the back garage) and get off the scaffold. There is an entrance on the floor that can be found with Monty nails. Passing there, there is a second door, which can be found on Chika's tuning device. Ask Gregory whether Freddie really doubts whether he arranged it. Select "Yes", get on the elevator, and get down.

There is a shutdown of a sel f-working storage under the lift. For example, don't worry, you don't have to repeat what you did before Gregory died from the moment the clock hit 6 o'clock in the morning.

Freddy Fazbear's Pizza Place

When you get on the elevator, you will go to a small underground passage full of generators. Jump on Freddie and proceed while connecting the generator. At the end of the aisle, there is an entrance to "Freddie Fazbear Pizzeria". Go through the front door, connect the last two generators, and load Freddie at the loading booth.

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You have to make sure you are inside Freddy. On the right side of the loading bay exit, you can see a huge crater on the floor. Approaching from the side of the small hole in the wine red barrier, falling into the pitfall. You will see a secret dark mass that wraps the head of Freddie in the Five Knights At Freddy Location with all kinds of animatronics parts.

After passing by the grotesque monster, when it is over, climb on a giant wooden board on the floor. Fall into the video camera below and proceed while looking at the fellow face.

How to Defeat the Final Boss

After the fall, the video camera has a scene that reflects the person under the pizza play. Surprised, surprised, it was William Afton, the enemy of Five Nights at Freddy's for a long time. A scene in which a purpl e-possessed serial murderer wears a charging booth at the back of a video camera, shows a scene in which the final confrontation with the boss is dressed in a spring bonney costume. < SPAN> After this, go through the door with Freddie (if you need charging, there is a charging hut in the back garage) and get off the foothold. There is an entrance on the floor that can be found with Monty nails. Passing there, there is a second door, which can be found on Chika's tuning device. Ask Gregory whether Freddie really doubts whether he arranged it. Select "Yes", get on the elevator, and get down.

There is a shutdown of a sel f-working storage under the lift. For example, don't worry, you don't have to repeat what you did before Gregory died from the moment the clock hit 6 o'clock in the morning.

When you get on the elevator, you will go to a small underground passage full of generators. Jump on Freddie and proceed while connecting the generator. At the end of the aisle, there is an entrance to "Freddie Fazbear Pizzeria". Go through the front door, connect the last two generators, and load Freddie at the loading booth.

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Phase 1

You have to make sure you are inside Freddy. On the right side of the loading bay exit, you can see a huge crater on the floor. Approaching from the side of the small hole in the wine red barrier, falling into the pitfall. You will see a secret dark mass that wraps the head of Freddie in "Five Knights at Freddies: Sister Location" with all kinds of animatronics parts.

Five Nights at Freddy's: Security Breach/Plot and Endings

After passing by the grotesque monster, when it is over, climb on a giant wooden board on the floor. Fall into the video camera below and proceed while looking at the fellow face.

After the fall, the video camera has a scene that reflects the person under the pizza play. Surprised, surprised, it was William Afton, the enemy of Five Nights at Freddy's for a long time. A scene in which a purpl e-possessed serial murderer wears a charging booth at the back of a video camera, shows a scene in which the final confrontation with the boss is dressed in a spring bonney costume. After this, go through the door with Freddie (if you need charging, there is a charging hut in the back garage) and get off the scaffold. There is an entrance on the floor that can be found with Monty nails. Passing there, there is a second door, which can be found on Chika's tuning device. Ask Gregory whether Freddie really doubts whether he arranged it. Select "Yes", get on the elevator, and get down.

Contents

Main Route [ ]

There is a shutdown of a sel f-working storage under the lift. For example, don't worry, you don't have to repeat what you did before Gregory died from the moment the clock hit 6 o'clock in the morning.

When you get on the elevator, you will go to a small underground passage full of generators. Jump on Freddie and proceed while connecting the generator. At the end of the aisle, there is an entrance to "Freddie Fazbear Pizzeria". Go through the front door, connect the last two generators, and load Freddie at the loading booth.

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You have to make sure you are inside Freddy. On the right side of the loading bay exit, you can see a huge crater on the floor. Approaching from the side of the small hole in the wine red barrier, falling into the pitfall. You will see a secret dark mass that wraps the head of Freddie in the Five Knights At Freddy Location with all kinds of animatronics parts.

After passing by the grotesque monster, when it is over, climb on a giant wooden board on the floor. Fall into the video camera below and proceed while looking at the fellow face.

After the fall, the video camera has a scene that reflects the person under the pizza play. Surprised, surprised, it was William Afton, the enemy of Five Nights at Freddy's for a long time. A scene in which a purpl e-possessed serial murderer wears a charging booth at the back of a video camera, shows a scene in which the final confrontation with the boss is dressed in a spring bonney costume.

The conditions for this match are extremely simple. Eton does not fight Gregory and runs between the three closed rooms. In these rooms, he tries to control Freddie, puts his hand on the TV screen, somehow flashes light, and Freddie cramps. When that happens, one of the three monitors in the room finds the Aphon in front of you and presses the nearby green button to burn. If Freddie is safely corroded, you will need to work quickly, such as animatronics aggressive to you.

This is a pretty common task, but you are not the only one on the video camera. All three major animatronics have their own heads, which needs to own a case of Frenzedi's cartoon that you saw outside, which is actually important. The task becomes complicated. In fact, how to find out this battle depends on your luck.

Occasionally, Effon sends three animatronics only once, which means that the second stage battle does not need to be troubled by animatronics. In addition, it may be randomly switched from stage 1 to stage 2, may be surprising, or the door charge may not be enough at all. In other texts, this battle has a painful ability to freeze, but fights with Aphon and fights all danger.

If Afon plays directly, Chika, Monty, and Roxy will fight him in a random order at the forefront of professional wrestling. Observe the monitor carefully and burn Afuton, not to hear Freddie nominates the first of the three animatronics.

As a Vicky editor, be aware that this page has a lot of related stories. If you haven't watched the game completely, we recommend that you don't enter this page until you see the game. thank you very much!

"Security Bleach" is an unusual larg e-scale FNAF game in modern times, and as a result, it is a more difficult plot than previous games. Here, we will explain the absolute plot, all endings, and some other elements of gameplay. This work has a total of six endings, of which five are animated in a movie like a comic.

The security violation is completely revealed in the anime scene where Glamarox goes up on the stage and performs. This scene ends where Freddie's Gram Rock faints on the stage and his senses enter his photo chamber. Following Gram Rock, Freddy met Gregori, but he actually knew his night guard Vanessa.

During this time, the player must crawl on the ventilation hole, release Freddie and find a photo pass to enter the Utiridor. Freddie guides Gregory to the clinic, where Gregory hides from Vanessa. Vanessa scolds Freddie and leaves, travels again with him, and Freddie's battery runs out and Gregory becomes alone.

This led to a little taught way to pass through the animatronics, and then chased with the other three gram locks. Later, Gregory arrives in the key lobby, where the night is officially dawn, and then passes in front of Gramlock Chick and countless S. T. A. F. F. After using the magnet, the player must meet Gram Rock Freddie at the entrance of the kindergarten.

When you arrive at kindergarten, the kindergarten teacher, Sun, wants to play with Gregory, so the player has to distract Sun and find the source at the reception. Then, the kindergarten electricity is turned off, and Sun is reincarnated on the moon and goes to hunt to "discipline" Gregory. To return the moon to Sun, the player must find five generators and connect the lights. When the light is connected, Sun will expel you to disobede, sound an alarm, and informs Glamlock returned to the player. When you arrive in Freddy, the player has to find a charging station. Inside, the player notices bunny for the first time, but Gram Rock Freddie cannot find her, basically says that there is no bunny in pizza sprics.

After this, take the Glamrock Freddy to the next floor and search for Phase Card for Phase Clock. On the second floor, Map S. T. A. F. F. will threaten Gregory and hand over the map. The map shows that the house is fou r-story, the first and second basement floors. The player who received the map enters the game center through El Chips, finds a security room and an emergency staircase, goes to the prize counter, or goes to the entrance of the salad and des feel. Can be selected. < SPAN> During this time, the player must crawl on the ventilation hole, release Freddie and find a photo pass to enter Utiridor. Freddie guides Gregory to the clinic, where Gregory hides from Vanessa. Vanessa scolds Freddie and leaves, travels again with him, and Freddie's battery runs out and Gregory becomes alone.

This led to a little taught way to pass through the animatronics, and then chased with the other three gram locks. Later, Gregory arrives in the key lobby, where the night is officially dawn, and then passes in front of Gramlock Chick and countless S. T. A. F. F. After using the magnet, the player must meet Gram Rock Freddie at the entrance of the kindergarten.

When you arrive at kindergarten, the kindergarten teacher, Sun, wants to play with Gregory, so the player has to distract Sun and find the source at the reception. Then, the kindergarten electricity is turned off, and Sun is reincarnated on the moon and goes to hunt to "discipline" Gregory. To return the moon to Sun, the player must find five generators and connect the lights. When the light is connected, Sun will expel you to disobede, sound an alarm, and informs Glamlock returned to the player. When you arrive in Freddy, the player has to find a charging station. Inside, the player notices bunny for the first time, but Gram Rock Freddie cannot find her, basically says that there is no bunny in pizza sprics.

After this, take the Glamrock Freddy to the next floor and search for Phase Card for Phase Clock. On the second floor, Map S. T. A. F. F. will threaten Gregory and hand over the map. The map shows that the house is fou r-story, the first and second basement floors. The player who received the map enters the game center through El Chips, finds a security room and an emergency staircase, goes to the prize counter, or goes to the entrance of the salad and des feel. Can be selected. During this time, the player must crawl on the ventilation hole, release Freddie and find a photo pass to enter the Utiridor. Freddie guides Gregory to the clinic, where Gregory hides from Vanessa. Vanessa scolds Freddie and leaves, travels again with him, and Freddie's battery runs out and Gregory becomes alone.

This led to a little taught way to pass through the animatronics, and then chased with the other three gram locks. Later, Gregory arrives in the key lobby, where the night is officially dawn, and then passes in front of Gramlock Chick and countless S. T. A. F. F. After using the magnet, the player must meet Gram Rock Freddie at the entrance of the kindergarten.

When you arrive at kindergarten, the kindergarten teacher, Sun, wants to play with Gregory, so the player has to distract Sun and find the source at the reception. Then, the kindergarten electricity is turned off, and Sun is reincarnated on the moon and goes to hunt to "discipline" Gregory. To return the moon to Sun, the player must find five generators and connect the lights. When the light is connected, Sun will expel you to disobede, sound an alarm, and informs Glamlock returned to the player. When you arrive in Freddy, the player has to find a charging station. Inside, the player notices bunny for the first time, but Gram Rock Freddie cannot find her, basically says that there is no bunny in pizza sprics.After this, take the Glamrock Freddy to the next floor and search for Phase Card for Phase Clock. On the second floor, Map S. T. A. F. F. will threaten Gregory and hand over the map. The map shows that the house is fou r-story, the first and second basement floors. The player who received the map enters the game center through El Chips, finds a security room and an emergency staircase, goes to the prize counter, or goes to the entrance of the salad and des feel. Can be selected.

Endings [ ]

Gregory has decided to pass the El Chips and the Slot machine machine and finds a prize corner. However, all the doors are locked, and the whole territory is a security guard S. T. A. F. F. and Roxy. After both doors are locked, the player must pass through the ventilation hole. If you pass through the ventilation, and escape from the maker music man, you will be able to enter the security service and get a security badge icon. When you receive the icon, you can activate the alarm and inform you that Monty and Roxy are in the office. The player must be hidden in the office until Freddie unlocks the alarm and lure them. After that, the player comes out of the emergency exit, but notices that it is trapped. After a close battle with Roxana, the player goes to the elevator.

The Alley [ ]

If Gregory decides to escape from the entrance, as already mentioned, you must go through a salad & amp; amp; amp; ventilation near Lukantz and avoid the winding musicman. He fell into a kitchen control room, where he was chased by Catwalk to Chick Gramock and went to the kitchen office. After receiving the badge, Chika blocks the right door. It was the only exit because many things were scattered on the left door.

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Elim Rim - Journalist, creative writer

Last modified 30.03.2025

3clownmonty.info › Strategy Guides. Players must defeat Monty by filling a splash bucket and dumping it on the antagonistic gator. Doing so will cause a violent cinematic to play. How to obtain: Get the claw, eyes, and voicebox upgrades. Go down the Old Elevator to the old pizzeria and defeat Burntrap by preventing him from controlling.

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