Kakul-Saydon Phase 3 Lost Ark Legion Raid Guide clown g3 guide.

Kakul-Saydon Phase 3 – Lost Ark Legion Raid Guide

If you have held the first and second phase, you are coming to the address of acknowledging how to pass the 3rd Phase Kakul Saydon!

This is the most difficult and complex legion raid, but we have prepared everything for you.

Our leadership tells you a lot of benefits, main mechanisms, random attacks, and other things to pass Kakuru Saydon's stage 3.

And finally, if you have any questions, please let me know!

If you want to be supported by other raids, see other guides along Lost Arc-Raid.

Phase 3 Overview

  • Necessary equipment (normal mode) 1475
  • Required equipment (rehearsal mode): 1385
  • Total number of HP up to stage 3: 1. 574. 913 (1. 7B)
    • HP bingo: 2. 363. 409 (2. 5B)
      • Healing potion
      • Venerated bomb
      • Marching flag/ speed cloak
      • Marvel
      • Normal loot can be dropped at the end of all steps, and can be obtained by purchasing a bonus box of a loot in additional gold.
      • For example, if you pass a normal regime, you can receive revenue for rehearsals, for example, as in normal regime.
        • Relic "similar accessories
        • Chance Stone
        • Two pipes of Kakura Saydna
        • 16 fusal jumper
        • 1 junk granite
        • 100 reckless icons
        • 2500 gold
          • Rehearsal prize
            • 100 reckless icons (gold, no material)

            Key Mechanics

            On the third stage of Kakuru Sidon, each player needs to transform into a clown at a specific level of HP boss and clear the min i-game.

            • Each player can only clear one min i-game, but if you try to clear two mini games at least once, it will be wiped out.
            • Once lined up, the reckless personal counter is completed at more than 50 % and prepare.
            • Tw o-headed clowns can be useful at this stage because of the fact that fire increases your reckless indicators when needed during the mechanism of the min i-game.

            Tower of Madness

            This was a new one in the Kakuru Saydn phase. He can help anyone in his beam and he is given a reckless store, but he bursts for time.

            Be careful and don't participate if you don't need it.

            x155: 1st Mario Minigame

            The first player turns into a clown, jumps into the pink portal in the center and teleports to the 2D world.

            Only one minute to clear this mini game.

            One of the external players has a reckless curse shown by Piero badge. The player is obliged to declare badge badge to his teammates who play min i-games.

            Players who are found inside are obliged to exterminate only the first color ball.

            To solve the curse of your ally with the command, you must erase three of the first colored balls.

            Destroying other colors of the balls, the player is stunned and defeated. When the player enters inside, the skill changes with these two experiences:

            • Skill: Breakdown that destroys the opponent and color ball.
            • W experience value: Jump.

            Note: Do not press the opening to jump, it will die without enabled.

            The outside player owns it with a different mechanism. When the first player teleports to his min i-game, the curtain closes in a certain number of seconds and opens again with the correct action:

            One random player is surrounded by metal girls. Another duo must release him. To do so, both players need to come to the side and burst him.

            During this time, the chainsaw slowly heads to the trapped player. If the two free players cannot stun the boss, the chainsaw destroys the captive player.

            To catch Saydon, two free players must pass through a certain number of chainsaws. When you touch the chainsaw, it is immediately destroyed.

            x125: 2nd Mario Minigame

            Like a mini game 1, two players have to participate in the game.

            The outside player basically has the same mechanic as the first min i-game, but there is one change and a hook returns.

            When you touch the player, you will be dragged into the edge of the battlefield.

            x90: Showtime!

            When the side HP reaches the X90, a large defense buff is given, teleport in the center of the battlefield, and a show time is activated.

            At the start of the game, two players are targeting their heads. Since they release a flame bullet that hits the dot konon on the ground, both players need to be ready to memorize while running.

            After this, Sydon starts a swing slowly and shoots a bullet that stuns a larg e-scale attack on a yellowish circle (this increases the reckless caliber. The two huge bombs are constant seconds. Reset by number.

            At the end of the side, bounce on the battlefield and start shooting in all order. The giant area follows the footprints of each player and is destroyed as soon as they touch the player.

            Therefore, it runs together with the team, or one player takes one corner and runs clockwise (if you rush together, use the march flag).

            The whole picture of the showtime mechanic:

            x80: 3rd Mario Minigame

            Basically, it is the same as the first and second min i-games, but the difficulty level is somewhat high.

            The first jump may be difficult because it may be destroyed immediately after entering. Wait for the bounced ball to fall on the ground, arrange twice quickly and avoid it.

            By the way, chainsaw and hooks are mixed on the outside players.

            x55: 4rd Mario Minigame

            This game is the hardest game because it unfolds in two dimensions on a three-dimensional map. Players must look at the platforms in the background and examine the colored spots on the ball.

            Outside players have to master the even more difficult mechanics. The chainsaw, the hook, and two levers are the main input mechanisms, and you must figure them out before you overpower Sidon.

            Don't forget to operate the levers after you've finished typing on the keyboard.

            x0: Bingo!

            When you get Sidon's HP to 0 and turn on the raid end animation/music, he will break it and send all other players to another platform to join the lotto.

            The boss' timer will be reset to 14 hours and his HP bar will be reset to 77 bars (HP2, 5b).

            The platform has two skull icons, and for a random number of seconds, every player will have a bomb icon above their head, which they must place on a tile to get bingo!

            Every time a bomb falls, five tiles will be flipped over (the tile you stepped on and the four flat tiles around it).

            You will have three of these bombs before Sidon starts to perform his own elimination mechanism. Get five skull icons on the floor and you get bingo! You are now invincible for 10 seconds.

            Clicking bingo will activate the elimination mechanism and Sidon will give you a defeat in return.

            If you fail to hit the link, you can use Inanna to prevent the mechanism from being cleared, but you will still have to hit the link more later.

            Barrel Attack

            At this stage, there is always the possibility of a barrel attack. This is instant death, and neither shields nor time stops will definitely help if they appear in its path.

            The indicator is on the floor:

            If you have to place a bingo bomb in an attack with a barrel, the player may have to sacrifice themselves.

            Things to note

            • Each successful bingo will remove 12 bars from Sidon's HP.
            • Stepping on a tile with a skull will stun you and fill the Reckless Scale.

            Fear

            Sidon will teleport to the chosen player and turn his back to you. When one of the players comes face to face with Sidon, they become overcome with fear and become blinded by the darkness. Make sure to look away!

            Random Mechanics

            Most random attacks are the same as Gate 1.

            Electric Shock

            Sidon throws 3 bolts of lightning at the targeted player, dealing damage and paralyzing them.

            Split

            Sidon splits into 4 clones, 3 of which deal no damage and 1 is real.

            Puke

            Sidon vomits on the targeted player and applies the Circle of Madness debuff.

            Laser of Fear

            Saydon applies a laser of the first gate, but this time he turns around to scare the touch.

            Curse

            This is a very dangerous mechanic. Sydon puts a debuff that lasts a few or all players for 15 years. In other words, if there is more HP, it will be 0 and die. You can see the curse debuff on the manastrip.

            It is recommended that you escape to the edge, get fire damage, and reduce HP. When the curse is over, the HP recovers to 80%.~Recover to 90%.

            Usually, this mechanic has a continuation-mechanic "Kakura's face".

            Kakul’s Face

            When the curse mechanism is completed on the floor, the face of the kakura appears. Sidon becomes invincible and all battle objects / skills are cut.

            According to the number of fines due to the transformation of the boss, Saydon causes anger, causing hard damage to everyone, but increases as the number of waves increases.

            It is destroyed when the boss reaches 5 stacks.

            Electric Jump

            Sydon jumps off the battlefield and aims for one player in the lightning (he has a blue electronic insect) x three times. After that, he lands with four yellow defeats.

            Clap of Death

            Sidon hits his hands twice. At this time, it is expected that either of the following two will occur:

            • Random hooks appear here and there.
            • Random movement of chainsaw.

            Move to the center without standing at the end.

            Fight at the end between the cotton of death:

            Check out other lost ARK raid guides or revisit Kakurai Dung on stage 1 or stage 2.

            Kakul Saydon Gate 3 Boss Guide

            These are the last gates that have to destroy Crazy Piero. The first and second gate have been defeated, but this is the most difficult trial for you.

            I pray for good luck! And keep in mind that this game has only normal mode and rehearsal mode. If you are still gaining points in the gear score, check out our leadership at the end of the game.

            To get this guide, cheat seats, and many other things with your client, download the free Lost Ark. If you use a second browser window, we strongly recommend it.

            Full Video Guide

            Featured battle item Normal mode award

            Cheat Sheet

            Key Mechanics

            Managing Madness

            Reasons for managing madness

            Madness Management is the key to clearing a mini game as a clown. In order to clear the min i-game four times, another player must enter the portal every time.

            To transform into a clown and enter the portal, you have to prepare 100 % madness at the right time. Usually, this is achieved by 50 % preparation for the HP's excitement.

            How to manage madness

            Fortunately, there are two good ways to prepare madness at the right time.

            Tower of Madness

            This is a new summoning in all gates in Kakul Saidon 3. Anyone within its range of influence can immediately gain reckless abilities, but after a while it will erupt.

            Be careful and remember to destroy it when you no longer need it.

            Clown Flame Tower

            If needed during minigame preparation, its flames will increase your stock of recklessness. It can be spotted 15 seconds before the portal appears.

            Mario Mini Game

            What happens

            The boss forces your team into a depraved minigame. One person is sent to the portal to win the 2D platform game. The other two must drag Saidon into the labyrinth of fear to rescue their captured friend.

            The game is repeated four times, so pay attention to and master the important principles.

            Criteria and preparation for Mario's minigames

            • Each player can only complete one minigame.
            • Attempting to complete two minigames will clear it.
            • Once lined up, the reckless personal counter is completed at more than 50 % and prepare.
            • Notice the clown's fire tower 15 seconds before the portal. Use it to think up to 100%.
            • Don't forget to throw a bomb on the fire tower before going in to remove the 70% debuff.

            Mario Minigame Criteria

            You have 1 minute to complete the minigame with Mario.

            The first player to go outside is cursed with recklessness, indicated by a clown icon. This player must tell his teammate inside the portal the color of the icon.

            The player inside can only destroy the first color ball.

            To remove the curse from his teammate, he must destroy three balls of the first color. Destroying any other color ball will knock him unconscious and cause him to lose.

            Mario Minigame Controls

            When a player goes in, his skills will change to these two EXPs:

            • Skill: Breakdown that destroys the opponent and color ball.
            • W experience value: Jump.

            Caution: Do not press the space bar to jump!

            X155: 1st Mario + Iron Maiden

            Minigame "Mario".

            The first player to transform into a clown and jump into the pink portal in the center will be teleported to the 2D world. Make sure everyone understands which portal they are assigned to.

            Steel Girl

            The outside player has to deal with a different mechanism. After a certain number of seconds has passed since the first player was teleported to his minigame, the curtain closes and then reopens.

            One random player is enveloped by Metal Girl. The other two players must let go. To do so, both players must reach Rhydon and hit him.

            During this time, the chainsaw will slowly run towards the captured player. If the two free players do not have time to stab the boss, the chainsaw will destroy the captured player.

            Minigame X155, players must traverse a room full of chainsaws to pass the rust test.

            X125: 2nd Mario + Iron Maiden

            Minigame "Mario".

            Same as 1st, but slightly harder. New players must enter a portal.

            Steel Girl

            External players have the same mechanics as 1st Iron Maiden, with one change. Instead of a chainsaw, a hook appears that pulls the player to the edge of the arena.

            X90: Showtime!

            What happens

            Sidon greatly upgrades his defenses and teleports to the center of the battlefield, activating the Showtime mechanism.

            Immediately, both players will have objective marks on their heads. Flame bullets are fired, leaving scorching damage on the ground, so both players must be prepared to run or hold back.

            What to actually make

            After this, Seidon will slowly start to spin, firing bullets that will stun the player, and the reckless meter will fill up. A big yellowish circle will be a visual cue of what not to do.

            I recommend using Inanna Sideral after a certain number of seconds after this mechanic starts, as it makes everything hectic. Two huge bombs will be dropped, and the player with the target on his head must aim Seidon at the bombs and shoot them down.

            When ready, Seidon will jump out onto the battlefield and start shooting everyone in turn. Each player is watched by a big yellowish target, and if that target hits a player, they will be instantly destroyed.

            Therefore, it runs together with the team, or one player takes one corner and runs clockwise (if you rush together, use the march flag).

            Full Showtime mechanic footage:

            X80: 3rd Mario + Iron Maiden

            Minigame "Mario".

            Basically, it is the same as the first and second min i-games, but the difficulty level is somewhat high.

            The first jump may be difficult because it may be destroyed immediately after entering. Wait for the bounced ball to fall on the ground, arrange twice quickly and avoid it.

            Steel Girl

            Outside players will use chainsaws and hooks.

            X55: 4th Mario + Iron Maiden

            Minigame "Mario".

            This game must be the most difficult because it is 2D on a 3D map. Pay attention to the platforms in the background to discover the balls and colored dots.

            Steel Girl

            Outside players will have to master even more difficult mechanisms. At this point, it is the chainsaw, hook and type analysis, which you must overcome before you can stump Sidon.

            Analysis of a series of words begins with the lever pulling. And don't forget to complete the lever.

            X0: Bingo!

            What happens

            When the HP reaches 0, Sadon sends all players to another platform and plays bingo. The main timer will be dropped at 14, and the HP-Scale will be 77 Bar, about 2. 5 billion HP.

            The battle is not over yet. For you, you need to complete the bingo min i-game from the boss to the boss, and if something happens, the game must be completed.

            Bingo conditions

            On the platform, there are two skull icons on two different tiles, all in all.~For 20-30 seconds, the player on the head has a bomb icon. For you, you need to place it on a tile that tries to get the skull, bingo and 5 tiles in order!

            Each discarded bomb forces the tile itself and the four adjacent tiles. This basically means that if the skull is drawn on the tiles, it will be UNSPAWNNED, which describes the skull that is currently unsuccessful.

            Bing o-Game Mechanics

            • You have three bombs to solve this, up to what Sidon changes the mechanics.
            • If you have time to arrange a bingo for this, you have 10 seconds of the DARY day.
            • Each time you succeed in bingo, the HP12 said slabs are delicate.
            • When he steps on the skull, he faints and eats a unreasonable swing. To get out, you need to push the gap.

            It is possible to pay attention to the laundry mechanism by applying Inanna as a card to release Kutsuka, but this is the end of the board space, so you can only get auxiliary life.

            Hammer attack

            During this phase, two hammer collapse from the ceiling and prepare to turn the whole map over. Neither shields nor time stop are useful.

            Let's leave the pointer where the arrow flashes.

            Regardless of how to put bingo bomb in a place where the hammer attacks, if you have no other options, players may have to sacrifice themselves.

            Bingo of fear

            SIDOND goes to the player chosen by teleport and turns his back to him. After that, release a dark aura of purple. When one of the players moves in fac e-t o-face with the side, they are scared and invisible.

            Make sure you turn your back!

            Random Notable Mechanics

            Kakul's Curse

            What happens

            This is a very important mechanism. SideND curses several or all players with a 1 5-second debuff. When the debuff is over, the HP changes in reverse, that is, if there is more HP, it will be 0 and die. The curse debuff is displayed on the manastrip.

            What to actually make

            It is recommended that you run to the last minute, take a flame and lower the HP to 10-20%. When the curse is over, the HP recovers to 80%.~Recover to 90%.

            In many cases, these mechanisms continue.

            Kakul’s Face

            What happens

            The huge personality of the kakura covers the floor of the arena. Side (main boss) becomes untrained, and all battle objects / skills disappear.

            Sydon begins to emit an angry wave and gives everyone a reliable loss. The number of waves depends on the customization BEF number given to the boss.

            What to actually make

            In particular, the fatal method, such as the "Curse of Pakour," should be postponed.

            However, if the boss has 5 cups of buff, it will be wiped out.

            Clap of Death

            Sidon hits his hands twice. At this time, it is expected that either of the following two will occur:

            • Random hooks slip on the arena.
            • A random chainsaw crosses the play pen.

            Move to the center without standing at the end.

            It is hard to remember when you stand at the end. What actually happens?

            avatar-logo

            Elim Rim - Journalist, creative writer

            Last modified 11.03.2025

            Here are our guides for the mad clown, each one is complete with a video guide, cheat sheet, and comprehensive list of mechanics. Kakul Saydon. Kakul-Saydon Gate 3 is the third encounter players face as part of an four man Legion Raid. Kakul-Saydon comes in two difficulties, Rehearsal and Normal. Here are some tips I have gathered while progging clown this week that I hope can help some people clear these gates.

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