A Beginner s Guide to Magic the Gathering Part III Tournaments how to card flick mtg.

A Beginner’s Guide to Magic: the Gathering Part III – Tournaments

Hello everyone! It's Charlie! After sharing my knowledge about the basics of Magic and its various forms in my last two articles, people are asking for more! And this is not surprising: as someone who has reached a near-professional level, I have a lot of wisdom to share with the masses. Just this weekend, I went 5-3 in the two breaks I participated in. Such a record in a card game that has absolutely nothing to do with writing has qualified me to be paid to write strategy articles that you can count on at any time!

Today, let's think about the type of tournament that has risen to a near-professional status, organized by Wizards of the Coast and open to everyone!

Friday Night Magic ( FNM )

Just last week, my father pulled me out of his basement monastery and simplified me into "unemployed loafers," "a disappointment like your mother," and "I'd rather buy a splendid cardboard box than pay rent for an apartment." As I lay on the street surrounded by clothes, Magic, and Doritos cards, I realized that his verbal attacks were born of love. He wanted me to level up in TM.

In fact, my dad

Here's how I, unexpectedly and unwillingly emerging from my dad's unfinished basement, raised the level of my life! If you're tired of playing with your friends at the kitchen table with the same deck, head to your local game store (LGS)! (Sometimes it's not. In my life, I've seen a lot of questionable "tables").

When looking for an LGS, remember that not all are created equal. Some are big and some are small. Some have tournaments, some have regular games. Some have very elaborate kids that will overturn your self-esteem for cardboard, and some will surprise you that your life decision made you, a 26-year-old, play a card game against Josh on a Friday night that states 13+. Remember: killing kids is not sanctioned.

Judges prefer to be addressed by their full names, as above.

The advantage of the LGS game lies in the fact that Danny is no longer considered the best judge in disputes on rudimentary rules due to the fact that he actually began to act for you, and even more so because 'all these schedules of return that became just a shadow of the first entity because of the way we had to go. "The arbitrator, in the difference with Danny, is pretty cool due to the fact that he really understands what this is about, is working on the event and sees compliance. The referee still has every opportunity to answer difficult questions about life every time you were charmed, but Danny beat them every time: "Can I answer the morph about the face? " With this effect unlit, the opponent will be forced to brag, but this guy will not be able to attribute to this. Because, I just retracted, but actually extended, right? "The judges are still running the event, giving out prizes, and looking to make sure no one dies during the fight club.

Don't forget that FNM is actually a study skill and a way to improve! And it doesn't matter so much if you lose to a miserable non-death who elementally copied the final list of the tour subject, or if a miserable brewer rushed into chaos when your deck was metagam, try to take an understanding place every single time to beat a list from tier 1, that's why you didn't sprinkle, for example, grow as a player.

As you play more FNMs, you'll see your win rate grow. At the beginning, it was 40% intelligent, but after a certain number of months, It goes up to a brutal 45%. Not only that, but I also notice an itch that ordinary antifungal creams don't help. The itch is only satisfied to a higher level by more magic. Luckily, I have a way to get rid of this itch.

Preliminary Pro Tour Qualifier ( PPTQ )

You heard the whispers. A game rag with an urban image integrated into the card art. "Play the game and see the universe of the convention center" Justus. Magic: The Gathering Promotion Pro Tour. There are two ways to qualify for the biggest and baddest Magic tournaments, and most people start with the PPTQ. If you win a PPTQ, you get the right to pay more money to get a hand in another tournament, and if you do pretty well, you get the right to go to the Pro Tour!

But it is an obligation of nobility that PPTQs are conducted at a level that adheres to the REL. Whereas in FNM you get a smirk when you screw up and a warning to be more careful next time, in REL you get a more apologetic smirk when you screw up, an official warning on your slip, and a warning to be more careful next time. But most importantly, be careful with what you actually say. If you say anything that could be interpreted as offering a price to a competitor in exchange for a concession, you will be taken out into the street and shot. At least now I have an idea of ​​which events I have to participate in. Instead, I have to talk to the arbiter and get a hint as to which Magic texts to say in order to offer the other person a prize in exchange for a concession. All this so Wizards of the Coast can continue to run their own tournaments outside the confines of gambling laws. By gambling, of course, I mean "to gamble money." However, the smallest prize money that Wizards offers to major participants can hardly be called money. Fortunately, Pro Tour player Tauen Urtenwald told me that in Magic, it is not even a negligible possibility, and he said the following:

To win, you must own NO MERCY. in a private sealed pool. Everyone understands that a good player will open a bomb.

At the PPTQ, you will first encounter a player archetype known as the grinder. A grinder is someone who "cannot remember or imagine a weekend without at least two Magic tournaments." However, there are two classes of grinders, and it is important to identify which class you are as soon as possible when you meet a grinder at a PPTQ.

The first class is called enthusiasts. They are called maniacs because they love performing Magic. They are quite strong. They have had success in the past and would think it would be great to achieve it again. They play every weekend because the game is upbeat, competitive, and mentally challenging. It's also a chance to meet old friends and introduce new ones. Avid fans have other things to do outside of Magic, and as a result, people chat about harmless things like their careers, hobbies, high school days, or the time they made a fatal move on a meaningless board but waved at the opposing planeswalker instead. Most of the time, you'll have a good, friendly game and some fun conversation.

Another type of the greenhouse is called a masochist. They are called masochist because they hate playing magic. Very very. Perhaps they know the taste of success in the past and have been pursuing them since then. Playing every weekend is because you just want to feel something, and the same things may happen in the next tournament. When the masochist is not playing magic, they read, talk about magic, or suck the booster. And no matter what they do, they always line up cards. Flick flick flick. They remember the times when they didn't need to flip their cards to concentrate. Slick Schlek Schlek. Create. Slick Schlek Schlek. If you click on the shape of the card, your colleagues turn curiosity. Slick Schlek Schlek. But they don't care. This is a temporary lesson, a means of buying magic and food until they grow up. Slick-shchelk-shchelk. Overall, a few tournaments draw them away from the professional tour. Slick-shchelk-shchelk.

For PPTQ masochist, it is a chance to meet the old enemy and get a new enemy. The course, hobbies, and school topics are meaningless because they return to magic. Don't talk about mistakes because you shouldn't show your weaknesses to enemies. Conversely, we talk with other masochists every time you make a mistake to understand what causes the mistakes, how to prevent mistakes, and how to use mistakes. The masochist has a plus alpha. Gum infections, popcorns that cannot be eaten, fresh sea, and the best salt in the world can not be found anywhere in the world! (Just try not to go to the magic tournament with raw wounds).

As a whole, PPTQ is a good entertainment and the best way to try TM level up. In PPTQ, you can collect players in one room with one remaining tournament and the life of the opponent's planeswalker is 3. < SPAN> Another type of greenhouse is called masochist. They are called masochist because they hate playing magic. Very very. Perhaps they know the taste of success in the past and have been pursuing them since then. Playing every weekend is because you just want to feel something, and the same things may happen in the next tournament. When the masochist is not playing magic, they read, talk about magic, or suck the booster. And no matter what they do, they always line up cards. Flick flick flick. They remember the times when they didn't need to flip their cards to concentrate. Slick Schlek Schlek. Create. Slick Schlek Schlek. If you click on the shape of the card, your colleagues turn curiosity. Slick Schlek Schlek. But they don't care. This is a temporary lesson, a means of buying magic and food until they grow up. Slick-shchelk-shchelk. Overall, a few tournaments draw them away from the professional tour. Slick-shchelk-shchelk.

Grand Prix ( GP )

For PPTQ masochist, it is a chance to meet the old enemy and get a new enemy. The course, hobbies, and school topics are meaningless because they return to magic. Don't talk about mistakes because you shouldn't show your weaknesses to enemies. Conversely, we talk with other masochists every time you make a mistake to understand what causes the mistakes, how to prevent mistakes, and how to use mistakes. The masochist has a plus alpha. Gum infections, popcorns that cannot be eaten, fresh sea, and the best salt in the world can not be found anywhere in the world! (Just try not to go to the magic tournament with raw wounds).

As a whole, PPTQ is a good entertainment and the best way to try TM level up. In PPTQ, you can collect players in one room with one remaining tournament and the life of the opponent's planeswalker is 3. Another type of the greenhouse is called a masochist. They are called masochist because they hate playing magic. Very very. Perhaps they know the taste of success in the past and have been pursuing them since then. Playing every weekend is because you just want to feel something, and the same things may happen in the next tournament. When the masochist is not playing magic, they read, talk about magic, or suck the booster. And no matter what they do, they always line up cards. Flick flick flick. They remember the times when they didn't need to flip their cards to concentrate. Slick Schlek Schlek. Create. Slick Schlek Schlek. If you click on the shape of the card, your colleagues turn curiosity. Slick Schlek Schlek. But they don't care. This is a temporary lesson, a means of buying magic and food until they grow up. Slick-shchelk-shchelk. Overall, a few tournaments draw them away from the professional tour. Slick-shchelk-shchelk.

For PPTQ masochist, it is a chance to meet the old enemy and get a new enemy. The course, hobbies, and school topics are meaningless because they return to magic. Don't talk about mistakes because you shouldn't show your weaknesses to enemies. Conversely, we talk with other masochists every time you make a mistake to understand what causes the mistakes, how to prevent mistakes, and how to use mistakes. The masochist has a plus alpha. Gum infections, popcorns that cannot be eaten, fresh sea, and the best salt in the world can not be found anywhere in the world! (Just try not to go to the magic tournament with raw wounds).

  • As a whole, PPTQ is a good entertainment and the best way to try TM level up. In PPTQ, you can collect players in one room with one remaining tournament and the life of the opponent's planeswalker is 3.
  • Before we talk about the content of the Grand Prix, let's take a look at an urgent problem that has been bothering Magic Players for many years, that is, how to apply multiple "Grand Prix" texts correctly. Generally, there are two junior high schools in Dumas. The first thing is that the "Grand Prix" is a personal multiple like "Heradica". Charlie has a lot of grand prix in one year. " Second, the "Grand Prix" appears multiple times with "S" like "Mousse". In this way, the sentence "Charlie does not just happen, but will be ruined every time he participates in the Grand Prix." In fact, I'm here to make this accident alone and forever. According to FUNTRIVIA. com, the Grand Prix means "award" in French. However, the plural text "PRIX", that is, the prize, is certainly a Copath adverb "Grand" that must respond to the unknown noun tense and polarity. (As I said, I understand Magic, which means that I recognize me as a writer and have an essentially English language level). In other words, the correct plural form of "Grand Prix" is essentially "Grand Prix". Therefore, the correct usage in the sentence is as follows: "Charlie has never overwhelmed all rivals in the participating Grand Prix." Perhaps the most unusual result of this amendment is that if you want to reduce the "Grand Prix", you have to say "G'sp" instead of "GPS". Measured
  • Editorial Department: Does anyone know what he is saying?
  • In any case, the Grand Prix is ​​the biggest magic tournament sponsored by Wizards of the Coast. If you go to the tournament, it is usually expected that there are 1 to 2, 000 members during the main event and more meetings in suits and photographing people's ass (at least the Internet. It is said in the above). At the end of the first day (9th round), only the six wins out of nine races will go on the second day unless you are a specialist. During this time, you should win three. After that, he played six times in two days, cut the best eight, and a tournament was held once in illuminations. This number can be won, so I summarized the goals that are included everywhere on the way to a specialist.
  • " 5-4 on the first day. Pretty disappointing."
  • 6-3 on the second day. A common name is "For example, it's a shame that you have the ability to keep talking, but you're mathematically unable to make the top 8, let alone win a tournament."
  • 7-2 on the second day. He's "lol, you have unbeatable success over two days, and the highest density of really bad players against you."
  • 8-1 on the second day.
  • 9-0 on the second day. A perfect record. He's "Your friends are going to say so many shits for you for actually screwing everything up."

I'm sure it'll be fun to recite those comments when you come back to see how your game went.

Every time you make a mistake in a game, your friends make fun of you."

Wow, you're literally sloppy for a specialist! To get into the top 8, aka "Damn, they want it, so I'll answer the question in my profile. What are those gods...? I wasn't ready for this... "I was raised Jewish, but no longer known"

To win the tournament, he will never happen again. What remains to upset the trophy and pose! Preparation, preparation - ah, that was a trick. Actually, you know.

If you can get to the 2nd day of the GP, you know that Rell has no more competition than day 1 in pro to 2. The exceptionally huge difference you will notice between them is in the fact that on the 2nd day, on the 2nd day, the table, the table. What you play for, they are surrounded by arbitrators who play and follow roles so that no one gets into the aisle where you play to watch. Of course, if you are not at the top table, even though you are on the periphery, you are not included in the pass and attract 50 to 100 players who want to see the game. The pressure will be perfectly overcome!

Actual photos of players who get to the pair table

How to Perform the World's Awesomest Card Trick

Introduction: How to Perform the World's Awesomest Card Trick

In addition to changing the rules, you will face more rivals. As you already know, they may play against professionals for you. When you play against the other expert, keep in mind that there are people who are shaking, but don't forget that they are actually the same as humans and are acting. Their only psychic powers are physics, concentrated legal abilities, the structural unity, agile, and loud, and do not observe the shift in their hands. Otherwise, they are pretty cool: if you ask, they will probably sign or take pictures. If you want to freeze more than any other player, you can ask how you played the game later. Otherwise, you could complain about the way you haven't finished earlier, how good they drew.

Most of them are very pleasant people, but if the tournament is postponed, you need to pay attention to the first or second white professionals. Well, in the relationship with them, you are essentially part of humans. If you refuse to make concessions, they will be muddy, but don't worry.

No, what a whirlwind! FNM'y, PPTQ, G'ASP! Is it possible that you don't start participating in the tournament to freeze the same professional like me? I don't have time now, but I'm expecting a new guide for beginners in the future!

Step 1: Secret Setup Arrangement

Ryan is green from the top-8 on the second day of SCG, GP and PT. His fragile Sammia, for example, encourages the side of the person there, and you don't have to tell him what he thinks his note on Twitter's @ryannormandin.

Author: So parine Follow

He was the best man who received a tutorian in the "Strongest Card Decision Battle" last summer. I had enough time, but now I have come back forever and give a great lesson. This first focus is probably the most loved in the world! It looks like a real mystery, has the ability to do it at the most improper time, and they will talk about you for a long time.

In this lesson, we ask for the most important card focus in the world. It's only 2 minutes:

Step 2: Perfect the Elmsley Count.

This is a sem i-forced focusing. In fact, you only need a certain number of cards at the top of the deck.

Cards that must stand at the appropriate deck top:

Top Card: 2nd from the bottom of the peak: 3rd peak top: 2 peak

After this hidden setup, study the card method once: Description of Elmry

Elmly's account is great. Count 5 cards as 4, keep 2 hidden, and only 3 cards as 4.

It sounds confusing, but in fact it's all very simple. See the instructions for the detailed method, but in essence it's like this:

Hold the 5-gun bag face up in your left hand and practice with the 3rd and 4th cards face up.

Your right hand approaches the bottom right stack, preparing to grab the pack with your thumb and the tips of your first two fingers.

At the same time, your left thumb shifts the top card to the right, and your right hand captures all the remaining 4 cards, bringing them slightly to one side while thinking "1".

When you move on to counting "2", things get tricky. When you think "2", it looks like you just "throw" the next top card on top of the card you just counted. But in fact this is what happens:

The "1" card is pushed under the whole pile and is captured and held by the first and thumb of your right hand. But before that, your right thumb shifts the entire pile of cards in the right pack to the left, keeping only the bottom card. In effect, you shift the top unit of three cards into your left hand, counting it as a "2," and your right hand holds the Brongup "1," which now becomes the bottom card of the stack of two cards in your right hand.

It sounds confusing, and like you're doing a lot at once, which is why it takes practice. But once you've practiced and dealt with it, it all starts to look like you're thinking card after card. Now, back to the count:

Step 3: Performing the Trick, Step by Step: First Phase, Pulling Out the Aces.

When you take the top three cards from the pack in your right hand and drop the original "1" card under the last card in your right hand, you've counted "2."

All that's left to do is clean the last two and count the "leans" fairly, counting the "3" and "4." Take the top "3" card from your left pocket with your left thumb, and finally take the top "4" card from your left pocket with your thumb.

If you do everything correctly, you will never see the two reversed cards that were originally in the third and fourth positions. When Elmly finishes counting, these two will be the two bottom cards in the pack of five.

Here is a video that explains Elmly's steps:

This first stage requires a lot of practice, but it's worth it. If you can do it perfectly, you can do the remaining tricks without any problems, but if you fail, the entire boat will sink. Let's enter the trick.

Step 4: Dirty Work

I set up the secrets and I was ready. Place the card fac e-t o-face and pull out the ace from among them. After drawing the ace, place it on the table in front of you and arrange it in order from left to right:

Ace of diamond, spade ace, heart ace, club ace.

In fact, the ace is only the second spade ace from the left, and the leftmost ace must be a red ace. I like this order because, as you can see in some steps, the diamond ace appears twice, but most people don't notice it. If you show your heart ace twice, most people are easier to understand the heart ace than the diamond ace.

If you pull the ace and put it on the table in front of you, then do dirt work with the left hand deck.

Pull the ace and put it in front of yourself (AD, AS, AH, AC) from left, assemble the deck, hide your left hand and place the card in the dealer position. Left peck under the top three. (4, 3, 2 spikes).

Step 5: Gathering the Aces, and More Dirty Work.

It's easy to say and difficult to do, but I only have practice, so I do the following:

After aligning the open card, face the right hand with your right hand. Hold the back card in your left hand, turn the left thumb on the back of the deck, and quickly count the top three with your right thumb with your right finger with the outer edge of the deck. At this point, you should focus on four ace, as you will talk about four ace. Use your right thumb to "bite" the top card, then "kam" the second card, and finally "kam" the third card. < SPAN> This first stage requires a lot of practice, but it is worth it. If you can do it perfectly, you can do the remaining tricks without any problems, but if you fail, the entire boat will sink. Let's enter the trick.

I set up a secret and ready. Place the card fac e-t o-face and pull out the ace from among them. After drawing the ace, place it on the table in front of you and arrange it in order from left to right:

Ace of diamond, spade ace, heart ace, club ace.

In fact, the ace is only the second spade ace from the left, and the leftmost ace must be a red ace. I like this order because, as you can see in some steps, the diamond ace appears twice, but most people don't notice it. If you show your heart ace twice, most people are easier to understand the heart ace than the diamond ace.

If you pull the ace and put it on the table in front of you, then do dirt work with the left hand deck.

Pull the ace and put it in front of yourself (AD, AS, AH, AC) from left, assemble the deck, hide your left hand and place the card in the dealer position. Left peck under the top three. (4, 3, 2 spikes).

It's easy to say and difficult to do, but I only have practice, so I do the following:

After aligning the open card, face the right hand with your right hand. Hold the back card in your left hand, turn the left thumb on the back of the deck, and quickly count the top three with your right thumb with your right finger with the outer edge of the deck. At this point, you should focus on four ace, as you will talk about four ace. Use your right thumb to "bite" the top card, then "kam" the second card, and finally "kam" the third card. This first stage requires a lot of practice, but it's worth it. If you can do it perfectly, you can do the remaining tricks without any problems, but if you fail, the entire boat will sink. Let's enter the trick.

I set up the secrets and I was ready. Place the card fac e-t o-face and pull out the ace from among them. After drawing the ace, place it on the table in front of you and arrange it in order from left to right:

Ace of diamond, spade ace, heart ace, club ace.

In fact, the ace is only the second spade ace from the left, and the leftmost ace must be a red ace. I like this order because, as you can see in some steps, the diamond ace appears twice, but most people don't notice it. If you show the heart ace twice, most people are easier to understand the heart ace than the diamond ace.

If you pull the ace and put it on the table in front of you, then do dirt work with the left hand deck.

Pull the ace and put it in front of yourself (AD, AS, AH, AC) from left, assemble the deck, hide your left hand and place the card in the dealer position. Left peck under the top three. (4, 3, 2 spikes).

It's easy to say and difficult to do, but I only have practice, so I do the following:

Step 6: Introducing the Aces

After aligning the open card, face the right hand with your right hand. Hold the back card in your left hand, turn the left thumb on the back of the deck, and quickly count the top three with your right thumb with your right finger with the outer edge of the deck. At this point, you should focus on four ace, as you will talk about four ace. Use your right thumb to "bite" the top card, then "kam" the second card, and finally "kam" the third card.

When the third card of the deck is bought, the little finger of the left hand slides under the third card and catches the third top card on the right hand. When the left hand finger has the top fraction of the deck and hits the deck backpiece, the three top cards return to the deck quickly, and the little finger on the left hand is replaced slightly below the top three.

Move to the next step, "Gather of the navel".

After breaking the deck with a little finger, help your right hand with your left hand to collect the ace, put a small fan so that the left ace (tuberculosis) (tuberculosis) will be placed on the upper and the cross ace (formerly right) from the top. 。

On this line, we plan to bring four ace to the visitor.

However, in this turn, "You load four top cards into the share under Asem Ace.

But please wait. How can we put the top four under the ace, even though we only have the top three breaks?

Answer: It's easy. Let's explain the next step:

Close the ace min i-rough and put it in four elegant suits and count it as a customer.

Close the mini span, place 4 top cards under the gut, and place the right finger ring on the bottom card.

Do it like this:

When you "cover" Ace's mini luff and push the Ace to the left with a big finger, the left big finger has the top part of the deck and the flash ace. If you release your little finger, four ace and three top cards will be "break" as one stack on the top of the deck. At this time, the wrong hand is to put the "conscious knot" ace again, the right hand finger on the inside edge, and the right finger on the outside edge.

At this moment, the right finger on the right hand is opened, raised on the mouth, and bite the other card, the original fourth card at the top of the deck. This card is only needed to "hide" the two ace planned to drive from the packet to the top of the deck. If you forget this camouflage card, the focus bone will not be effective and will fail.

This time, your right hand takes a new pack of eight cards and puts a large finger margin on the bottom card. Make sure your aunt's ace is actually focusing on the visitor's eyes. In other texts, they are obliged to see the ace directly, and that they have more than four cards in your hands. It is not an edge that has. This is quite basic.

Step 7: The Turning Over of the Ace of Clubs

This sequence requires considerable practice as in the previous step! Technical and dirty actions, but the viewer should be gathered, then gathered, then ace, and put them in a small clean bag. If you can't do this simple task, the audience may understand and salute you.

At the same time, you have to play the lines, so you will hide the performance further. Many beginner magicians are "quiet" as if they could not concentrate on betrayal while saying dirty work. This is natural and only needs practice.

Such a "boring" backstage trick practice is not gorgeous and you can't upload flashy videos on YouTube. But in fact, if you practice these "invisible" tricks really invisible, your tricks will really look magical. You are borrowed by the audience, so train!

Now, let's go to the next step so far.

At this stage, there is a beautiful pack with eight cards on your right hand, and under the bottom card is a right finger with a thumb. Now you are ready to introduce four ace (Pat).

While you have the card table directly on the audience's eyeballs, the audience cannot see the end of the pack while you are doing dirty work. So remember.

The top ace (club) of the deck is "shot" with the left thumb and says "hit-ace".

Step 8: Ace of Hearts Turns Face Down

Then, press the Ace of Tref with the thumb of the left hand, and the right hand crosses the deck and goes to the trough ace. Then, the right thumb catches the club's ace, puts it in the bottom of the deck, and keeps the two cards below.

To put it simply, it's the top ace and put it on the bottom.

And this is the most troublesome point:

Furthermore, when the earthworm car is introduced, the same movement is exactly the same, except for the same exception. After placing the ace under the right pack, drop all cards under the back (two ace at the top and indifferent "camouflage" card at the bottom) to the top of the deck.

This requires a lot of practice.

In your right hand you have a pack with five cards. Two Aces face up, a 4, a 3 and two Vines face down, in the 3, 4 and 5 squares of the pack.

Breathe.

Next, you enter the Ace of Spades while counting them neatly and place them under the throw. The Ace of Diamonds is not removed, but only put into play when it becomes the top card of the pack.

Step 9: Ace of Diamonds Turns Face Down

So the whole calculation must be paced so that each "introduction" takes the same amount of time. You also have to count each card literally the same, so that when it is discarded, it looks the same as the Ace of Spades card.

If you want, watch again how I do this in the demo video.

Step 10: Ace of Spades Turns Face Down

And now the most exciting part: making magic!

In this step, you turn the first Ace (clubs) face down. If you do this and the spectator doesn't suspect that you are moving the cards, give yourself a pat on the back. Your stubborn training will pay off and people's jaws will drop to the floor when the magic gets involved.

After showing the Ace, take the deck you are holding in your left hand and get free from it! You will not use it anymore. Place it as far away from the road as possible so that people do not see it. There are two dead Aces under the top card and you do not want them to see it!

Step 11: Ace of Spades TURNS BACK FACE UP

Move the pack of Aces to your left hand and wave your right hand. Magic gestures are very important because they make people accept that magic happens when you wave your hand. This magic is very important.

After waving your hand over the package, saying the magic text, and making other magic gestures, do the first count of ELMSLI and say "The ace of clubs turns its face down!"

It is very important to say "Ace of Clubs" before you start showing the Ace. By doing so, the type of "Ace of Clubs" will pop up in people's minds and they will start looking for the "Ace of Clubs". The main reason you want to do this is because you are going to show the Ace of Diamonds twice, but both times you want them to see "Another reddish ace" or "No Ace of Clubs".

You make a personal 1st Elmsley and one card turns out to be closed and they swear the cross ace just flipped over because they didn't see the Ace of Clubs and you said it was a cross ace! Surprise!

Next up is the Ace of Hearts!

Next is the first Elmzley, but it has a deco r-like deck:

Step 12: Show the Only Cards As Being Ace Through Four of Spades

Face "A", "D" fac e-up "A", "C" face "4", then "3", followed by "2" and "C".

You are not Elmzley again to perform a personal magic gesture and change the "earthworm ace" this time.

Show the three elemental top cards one by one on the left hand, and put the last "double" card with the left hand and on the right side of the fan "temporarily".

Show this fan a little, and show two ace on the left side of the fan, two ace on the right side of the fan.

When collecting cards, put a double card and use it as a "scoop" to scoop the other card in the bag. Basically, take the top due and move to the bottom of the mountain.

The card is now on the left hand, and there is the following card at the top.

Step 13: Thoughts and Finesses

The ostensible 4 turns ostensible, and the award 3 and 2 are ostensible.

For magic gestures and texts, the ace of the tambourine is ostensible, three cards face up, declaring that it ranks Ermus in 1-Fac e-up and A Peak. Next, let's have this Elmzley a habit (from the top to the bottom) of your deck.

Fac e-up ADSM down 2 face up and face down with 4 faces

The magic gesture announces that the spike ace has turned his face down, and then the calculation of Elm's Ray has looked ostensible with four cards.

Now, the bundle looks like a method:

4, 3, 2, face down and AS, finally AD at the bottom.

Now, we are planning to imagine that we can create all functions in the background. And now, the visitors are confused, but their small minds are beginning to question. The most important thing is, "How many cards do youth have?"

This continuation will be done on the right line, but for the time being, it seems to make the spike face ace "spi n-up". how?

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Elim Rim - Journalist, creative writer

Last modified 12.12.2024

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