Super Mario Maker 3 clown monty slot maker.

Super Mario Maker

This note is only for IRGE for this Wii U. See the Super Mario Maker "Super Mario Maker (DISUBIGUATION) to apply the" Super Mario Maker ".

ESRB: - all
Peggi -3 years or older
Cello -Null age
ACB -Joints
Usk -Null age
optical disk Digital road Wii remote control (horizontal)

The 18th in the Super Mario series. [1] Until the Nintendo Network ends on April 8, 2024, the player creates and distributes a personal 2D course in Super Mario, browses the course developed by other creators, and makes a voice. I was able to do it. To create a highway, the player had the ability to apply all of these objects as blocks, enemies and objects. They still have the theme, and have all the opportunities to introduce their personal directions in the four past games, Super Mario Bros., Super Mario Bros. 3, Super Mario World and NEW Super Mario Bros.). Each has its own mechanism and function. However, in this IRGE, GamePad is mainly used, and its sensory screens are used to create a course, and other controllers, these Wii remote controls, Wii classic controllers and Wii U Pro controllers are still compatible. 。 [2] This game is compatible with amiibo, and scanning amiibo may unlock a mysterious mushroom costume based on Amiibo characters.

The game was announced at the E3 2014 exhibition and released in September 2015 (the exit was originally scheduled in early 2015) as part of the 3 0-year anniversary of Super Mario Bros. [3]. Limited publications in the game can be installed on the leadership in the game and have been released with code and artbooks. The version of the game for Nintendo ESHOP must be loaded less than 1, 4 gigabytes of memory [2] in other cases.

Since November 7, 2017, Nintendo has deleted the help of the loaded levels and has not operated in Miiverse maintenance. The Super Mario Maker was assigned by ESHOP on January 13, 2021, and the [4] games can only be used for resale. On March 31, 2021, the new course road and the more famous online courses were browsed [5], but the player stopped the Nintendo network service on April 8, 2024, and the game was used online. Until I couldn't, I had the opportunity to exchange the uploaded courses. [6] [7]

In December 2016, a transplant version was released for Nintendo 3DS. The sequel, which received the title of Super Mario Maker 2, was released on June 28, 2019 for Nintendo Switch.

Contents

  • 1 Credit screen animation
  • 2 title screen
  • 3 games flow
    • 3. 1 course example
    • 3. 2 style
    • 3. 3 Course components
    • 3. 4 Option s-Features
    • 3. 5 Object restrictions
    • 4. 1 Call 10 Mario
    • 4. 2 Universe course
      • 4. 2. 1 Medal
      • 4. 2. 200 Mario Challenge
      • 5. 1 Joint information
      • 5. 2 Super Mario Bros.
      • 5. 3 Super Mario Bros. 3
      • 5. 4 Super Mario World
      • 5. 5 New Super Mario Bros. U
      • 5. 6 Alchaic
      • 6. 1 version 1.
      • 6. 2 Version 1.
      • 6. 3 version 1.
      • 6. 4 version 1.
      • 6. 5 Version 1.
      • 6. 6 Version 1.
      • 6. 7 Version 1.
      • 6. 8 version 1.
      • 6. 9 version 1.
      • 6. 10 version 1.
      • 6. 11 version 1.
      • 6. 12 version 1.
      • 6. 13 version 1.
      • 6. 14 version 1.
      • 6. 15 version 1.
      • 10. 1 Dangerous way
      • 10. 2 Implementation
      • 11. 1 Dark holes

      Pre-title screen animations

      On the home screen, various animations related to the departure of the builder Mario are displayed every day. All objects listed here are implemented in the games of the Game Super Mario Bros..

      • Sunda y-Luigi appears in the game, emits a ball of flame over Mario's builder, and runs around the screen what has fallen. In addition, a certain number of characters containing peaches and a poster of Happy Sunday ("Sunday" in the UK English version) are displayed on the logo, and a speech tibz that says "Let's make it!" Is displayed.
      • Monda y-Armakups flies the entire screen, hits Mario's builder, passes through the screen and drops.
      • Tuesda y-Magicps appears, the builder Mario is turned into Gamba, and it goes over the screen.
      • Wednesda y-A win g-grown platform, such as Super Mario Bros., appears, and take the builder Mario out of the screen.
      • Thursda y-Three Gamba is witnessed, the builder Mario is picked up, and under the music of the trove, she is taken off the screen.
      • Frida y-Fly picks Mario, but is swung on the flybort and Mario is dropped outside the screen. (Note: In the UK version, it was called "FLYDAY" at the start of the game, but the flies were beaten, so Mario's builder and text matched and called Friday).
      • Saturda y-THWOMP falls on Mario's builder, Mario passes by the screen and falls, then returns.

      Title screen

      The title screen of the game "Super Mario Maker". After that, the screen rushes into Sepia like a player on Bukovka K.

      If you compare Mario Paint, the title screen is quite interactive. The used period is written, and there are all opportunities for players to select "Create" to edit the period, select "Play" and select the world of the course or the 10 Mario Challenge. Players have all opportunities, including ending the period before the game starts. When each alphabet is pressed, various productions are performed on the title screen.

      • Super: Five superstars appear, shouting "Super Mario Maker" by random voice or voice.
      • M-Alphabet board M is turned over, written as Super Wario Maker, and a secret mushroom wearing a Wario suit (Super Mario Brothers style only) appears. Apart from this, Wario dyes on the player black.
      • A-Alpha character A has a mult i-school starry sky collapsed to the back projector. All enemies and shells on the screen are defeated. You can still hear the whistle.
      • R-Bukovs R spreads, shoots with coins, shoots a coin rain similar to a building blaster. The cashier sound and music jingle "TA-DA !!!" is already back.
      • I-Nintendo DSI Sound parrot is focused on the recording function and is sitting in a beans I, which makes it similar to I in lowercase letters. Like the debut application, it still records all kinds of sounds and repeats them with different effects. The parrot jumps off for a while.
      • O-Alphabet board O is reminiscent of a clown cup (young clown like the new Super Mario Bros. U). This allows you to hear a cluttered record.
      • M-2nd alphabet symbol M evoke empty buzzer shells and spinach shells that can be dressed as a helmet. You can hear the explosion sound.
      • Touch A-Beewed A and start like a reset rocket. She still cleans all objects and opponents on the screen.
      • K-Alphabet symbol K makes the screen sipia tone. The music tailored to this IRGE still changes into 8-bit variations. Repeated Bean K and the screen returns to the normal position.
      • When you touch E-Bukovka E, Mario's trampoline is activated. The sound of the East Drum sounds.
      • R is the second alphabet R, and like the first alphabet, it stretches, turns, or becomes a helpless Gamba or Yoshi's tamatama (depending on how the game is used). If there are two Yoshi, all the caused eggs will be stored in Super Gly ribs. If you use yosha for music on the title screen, an auxiliary drum battle will be added.
      • Pressing the screen randomly will activate gum, cup, and rare boogers.
      • If you put a touch pen on the screen, you can wind up magic powder, just as the enemies of the "Yoshi Island" and "New Super Mario Bros." will be raised.

      Gameplay

      The game is arranged so that players can create their own 2D Super Mario courses. They can set and edit the length and width of the borders, the theme of the course and the style of the game, as well as apply all kinds of objects, objects and opponents. Players have every chance to switch between border editing and playing, and can easily bring in any setting with the support of existing tools. It is also possible to apply a track regime to show Mario's movements and simplify the placement of objects.

      At the beginning of the game, players only have a few components of the course, like this IRGE, for example, an unlocking system is sold where if they do not hold at least 5 minutes, a set of components will be available for the next day. However, in the "Day 1" patch, the components can be obtained immediately after spending a considerable amount of time placing them in the background. With the support for Sound Frog (using the frog icon in Mario Paint), players have the chance to add sound effects to their shortcuts. These effects are displayed when Mario streams in game mode, and some of them trigger visual effects. Players have every opportunity to record their own sound effects and add them to the game. However, when loading into a course world, these user sound effects are replaced with a simple cut-up of a parakeet/chicken. [8]

      The player has the chance to save up to 120 different courses on his Wii U. [2] Locally saved and loaded courses can be placed in a world of four courses each, like Super Mario Bros. Courses cannot be loaded into a world, and players can only download individual courses.

      Sample courses

      Below is an absolute list of all 68 courses present in this IRGE. Examples of courses present in Worlds 1 and 2 are revealed as players uncover a new set of courses. Examples of shortcuts from Worlds 3 to 16 are used in the 10 Mario Challenge. The course of World 17, revealed during the 2015 Nintendo World Cup, is revealed when players leak all of the course examples for the 10 Mario Challenge. By passing all four values ​​on their own line, players can fluidly use unnatural mushrooms as they deploy the values.

      Course Number Course Name Play Style Target Course
      1-1 Ground
      1-2 Underwater
      1-3 Rock
      1-4 Airship
      2-1 Haunted House
      2-2 Sound Effects
      2-3 Track
      2-4 Property
      3-1 Opposite Pipeline
      3-2 Block the City
      3-3 1-1 Remix (Ground)
      3-4 Rotating Friend Boo
      4-1 Trip Pi Subitcha
      4-2 Switch On
      4-3 1-1 Remix (Raccoon Mario)
      4-4 1-4 Remix (Castle)
      5-1 Gunbaisou that blooms!
      5-2 Dangerous round climb
      5-3 1-2 remixes (underground)
      5-4 Big Dry Bones Boat Ship
      6-1 Sinked Mario
      6-2 wealth
      6-3 1-3 Remix (sports)
      6-4 Flame festival
      7-1 Super Star Dash
      7-2 Ka-Pow.
      7-3 Give your courage and approach!
      7-4 Attack stack
      8-1 5-3 Remix (Shoe Goonba)
      8-2 1-2 Remix (Yoshi)
      8-3 Zigzag lava bubble
      8-4 Stop 3 Up
      9-1 Chase with jumping
      9-2 Mancer
      9-3 clown
      9-4 Bowser's eerie tower
      10-1 3-1 Remix (Endless 1 Up)
      10-2 2-3 Remix (Pyramid)
      10-3 Bowser retreat, Mario forward
      10-4 Easy
      11-1 note
      11-2 Spring with mount tape
      11-3 shot
      11-4 Find a burning flower
      12-1 Shoe factory
      12-2 Demolition of piercing tower
      12-3 7-2 Remix (Pirania Plant)
      12-4 1-airship remix
      13-1 8-B remix (airship)
      13-2 Danger: Burning leopard
      13-3 Blaster barrage
      13-4 Grab a dry bone
      14-1 Chain attack
      14-2 Bone dungeon
      14-3 Underwater automation
      14-4 Upper and lower
      15-1 Trampoline also has a dream of flying in the sky
      15-2 Roller coaster
      15-3 2-5 Remix (chain chaonpa)
      15-4 8-3 Remix (Hammer Brothers)
      16-1 6-3 Remix (ice)
      16-2 Don't wait any more
      16-3 Competing to the goal
      16-4 8-4 Remix (Castle Labyrinth)
      17-1 NWC 2015-1
      17-2 NWC 2015-2
      17-3 NWC 2015-3
      17-4 NWC 2015-4

      Styles

      Four play styles used in this game. Six distance styles used in this game.

      In this game, players can select play style and distance from various 2D Super Mario games. You can choose from four types of play style and six types of distance style. Each play style holds gameplay elements and physical operations suitable for each base game. For example, Mario has no ability to carry objects like "Super Mario Bros.", but like "NEW Super Mario Bros. U", it has the ability to jump over the wall and jump over the wall, like "Super Mario World". He also has the ability to throw a kappa grenade in the air. Each play style contains its own elements. For example, Yoshi appears in the style of "Super Mario World" and "New Super Mario Bros. U", but it is changed to Gunbuits in Super Mario Bros. and Super Mario Bros. 3. If you change the course theme, the edit mode resources, objects, and music will be changed according to the theme. The topics of these games and courses include the following:

      Play style

      Coost pick

      * S-Can be used from the beginning.

      Course elements

      Interface for 60 items used in this game.

      Note: Alphabet order

      • S?
      • Mushroom 1 up
      • Draw an arrow
        • Shake → Checkpoint flag
        • S-Classic Big Mushroo m-The 30th Anniversary Classic Amiibo can make Mario transform into Big Classic Mario.
        • S Modern Big Mush Roo m-The 30th Anniversary Modern, a mushroom with white spots like snow, with the ability to transform Mario into Big Modern Mario.
        • Shake → Reddish Bill Blaster (Shoot the Bills with Bulls Eye or add more items.)
        • Shake → Blue Pernarnie
        • Shake → Light Dobobum (in the game mode, start burning as soon as the fuzzi is seen on the screen)
        • Shake → Bouvadi
        • Drag it on the platform to grow
        • Shake → Booth JR.
        • Rotating blocks (replaced by the Super Mario World)
        • Shake → Bazy shell (You can request to protect your opponent from above)
        • Shake → reddish weapon that shoots more frisbee
        • Shake → Anche e-incheonpu (no stump)
        • Shake → Scarlett Chip Chip
        • Spot (replaced in Super Mario World)
        • Deep chip (replaced with NEW Super Mario Bros. U style)
        • Shake → Pink coin
        • Fishbone (underwater, far away)
        • Garanba (replaced by Super Mario World)
        • Shake → Gunving Knight
        • Yoshi's eggs (hatched in Yoshi, replaced with Super Mario World and NEW Super Mario Brothers U style)
        • Shake → Bumper
        • Sledge Brothers (when I got a super gribb)
        • Shake → Flame Automatic click coupy
        • Junior click car (can be replaced with "NEW Super Mario Bros. U")
        • Shake → Flame Machine Gun (from Junior Piero)
        • Shake → Slary Bow Bowba Tropa
        • Shake → Lakita clouds
        • Shake → Blue Lift (does not fall from the map, work fast)
        • Shake → Simple lift
        • Shake → reddish, yellowish, greenish mushroom platform
        • Super fly (replaced with Super Mario Brothers 3)
        • Kusomant (replaced by Super Mario World)
        • Proloroler mushroom (New Super Mario Bros. U style)
        • Shake → Musical block (reproduction of notes replaced by height)
        • Shake → source
        • Shake → Flame pilania plant
        • Piranha jump plant (replaced by the supermario world)
        • Shake → Monty Mall
        • Shake → Other sem i-hard platform systems
        • Appeared as Jeretro in Super Mario Bros. 3 (when used underwater)
        • When used underwater in Super Mario World, it appears as an awakening sea urchin of Zelda's legendary link
        • Shake → Court d'Azur from spikop (faster)
        • Shake → Armor Chop (Change the opponent's attack from below)
        • Shake → Unusual mushroom (after unlock)
        • Shake → Sharprus
        • Shake → Light Bat
        • Shake → P warp door
        • Shake → key
        • Shake → Evil Wigler

        * S-Can be used from the beginning. * Shake → -At different configuration or substance used during shake.

        Customization options

        Most objects can bounce back to trampoline or items blocks.

        Items with wings prepared.

        In the case of some opponents (Gonba, Coupa, etc.), the appearance and behavior of the "pair" option that appeared in the previous game were forced to look and act:

        • ? Block
        • Mushroom 1 up
        • Bram
        • Bob bomb
        • Angry
        • boss
        • Brick block
        • Born beetles (looks like parabine, triggers like paradot)
        • Shit
        • Chimpanzee necklace
        • Chip chip
        • Cloud block
        • coin
        • Lift for donut
        • Dryborn (similar to paravon)
        • Burning flower
        • Gunmer (similar to paragunmer)
        • Gunving boots (Hold the jumping button and function as a jumping of Yoshi's "flatter jumping")
        • Morota brothers
        • Ice block (go through the waves or return)
        • invisible? Block (you can see wings)
        • Bowser (similar to Bowspa Para Shoot Loupa)
        • Rakitos
        • Lava bubbles (moving diagonally)
        • Seriously Corpus
        • Mormonti
        • Moving platform (forcibly moved wav e-like orbit)
        • Mans
        • Mysterious mushroom
        • Pirania plant
        • Prisoner block
        • mushroom
        • Rocky key
        • Solid block (move forward or retreat in the waves)
        • Spikop (something like a spiring parabazy)
        • Spiny (shoot with thorns)
        • Super leaf
        • Super mushroom
        • Super starry sky
        • Dwamming
        • bat
        • Wigler
        • Yoshi's egg
        Large paragumba and normal volume dome.

        In general, the following objects can be placed and can be dragged to those supergly ribs:

        • Bram
        • Bob bomb
        • Angry
        • boss
        • beetle
        • Guns
        • Chimpanzee necklace
        • Dry born
        • Gunva
        • Humb a-Boots (Mario has the ability to hit the ground to break the block. It has the ability to break bricks and hard blocks in the form of hairpins)
        • Morota Brothers (transformed into Brothers Sunny)
        • Sukupi members
        • Lava bubbles
        • Seriously Corpus
        • Mormonti
        • Mans
        • Pirania plant
        • Rocky key
        • Thorn elite
        • back
        • Dwamming
        • Wigler
        • Yoshi's egg
        A building blaster that produces coins and chips.

        Do you have any chance to place this IRGE block so that you can see this IRGE block? Blocks, bricks, notebooks, building blasters, Laquituas and pipes are once generated from the right object when they are transferred from the previous objects (huge, wings, both or one).

        • Mushroom 1 up
        • Bean
        • Bram
        • Bob bomb
        • Angry
        • beetle
        • Chimpanzee necklace
        • Chip chip
        • coin
        • Dry born
        • Burning flower
        • Gunva
        • Morota brothers
        • Sukupi members
        • Clou d-rakita
        • Lava bubbles
        • Seriously Corpus
        • Mormonti
        • Mancer
        • Mysterious mushroom
        • switch
        • Pirania plant
        • Rocky key
        • Thorn elite
        • back
        • Super mushroom
        • Super starry sky
        • bat
        • Wigler

        The following objects can be forcibly dragged along the path:

        • ? Block
        • Mushroom 1 up
        • Building blaster
        • Bram
        • Angry
        • boss
        • Brick block
        • Burner
        • Bust
        • Guns
        • Chimpanzee necklace
        • Chip chip
        • Cloud block
        • coin
        • Donut block
        • Dryborn (in the form of fish bones, not for Mario)
        • A pierced stick
        • Burning flower
        • Thin lift (Mario starts to move.)
        • Gunva
        • Humba shoes
        • Toching
        • Hard block
        • Ice block
        • Can't you see it? block
        • Clown car Kups / Young clown car (empty only)
        • Lava bubbles
        • Wet lift
        • lift
        • Seriously Corpus
        • Mobile platform
        • Mans
        • Mysterious mushroom
        • Memo block
        • Pirania plant
        • POW block (capture)
        • mushroom
        • back
        • Super leaf
        • Super mushroom
        • Super starry sky
        • Dwamming
        • Trampoline (can be grabbed)
        • Anchein Chong Pus (hanging on the handrail and shaking realistically)
        • Wigler

        Note: The object on the course moves quickly when you get on the wings.

        Chain chipping of clown car juniors.

        The following objects can be placed in KooPa or Junior Clown Car cloak car. If the enemy size does not match, the size of the machine will change and respond. The car with an object is chased by Mario.

        • Building blaster
        • Bram
        • Bob bomb
        • Beads (the clown car stops moving when you see it)
        • Booth (Boxer is a bob bomb, boxer Jr. may throw a cup shell)
        • Guns
        • Chimpanzee necklace
        • coin
        • Dry born
        • Gunva
        • Hammer brothers
        • Sukupi members
        • Lava bubbles
        • Seriously Corpus
        • Mormonti
        • Pirania plant
        • back
        • Super starry sky
        • Dwamming
        • Yoshi's egg
        Put in the pirania plant, Rakita's clouds.

        The following items can be put in the cloud of Rakita:

        • Mushroom 1 up
        • Building blaster
        • Bram
        • Bo (moves when you see it)
        • boss
        • Bob bomb
        • beetle
        • Bumbun shell
        • Guns
        • Shit
        • Chimpanzee necklace
        • Chip chip
        • coin
        • Dry born
        • Gunva
        • Hammer brothers
        • Lava bubbles
        • Burning flower
        • Fishbone
        • Seriously Corpus
        • Mormonti
        • Mans
        • Mysterious mushroom
        • Pirania plant
        • POW block (capture)
        • mushroom
        • Rocky key
        • Thorn elite
        • back
        • Tege shell
        • Super leaf
        • Super mushroom
        • Super starry sky
        • Tamps (Mario destroys the clouds as usual and falls)
        • Trampoline (can be grabbed)
        • Wigler
        • Released champ (not flooded by Mario)
        • Yoshi's egg

        The following objects can press P-Twinkers:

        • boss
        • boss
        • Guns
        • Hammer brothers
        • Mans
        • Dwamming
        • Building blaster
        • Giant enemy
        Wigler, Bill Blaster, and Magic Cop can be folded into a stack.

        The following items can be folded overlap (if it is not a trolley on the rail or a clown):

        • Building blaster
        • Bram
        • Bob bomb
        • Beads (unseen pieces)
        • boss
        • Beetle (not possible with a bow l-shaped)
        • Guns
        • Chimpanzee necklace
        • Dry bone (not a fish bone)
        • Gunva
        • Humba shoes
        • Morota brothers
        • Sukupi members
        • Serious cos (no teleport when it is folded)
        • Mans
        • Pirania plant
        • Rocky key
        • Thorn elite
        • The back (the scale is different)
        • Dwamming
        • Wigler

        Object limits

        Each layer of the course has a limit on the number of objects to be placed. [10]

        • Block object: 2.
          • Included: coins, soil, roads, pins.
          • Includes beans and pipes.
          • Enemy: Goophas, Koopa Troopas, Piranha Plants, Lakitus, Spinies, Bill Blasters, Bloopers, CHEEP CHEEPS, HAMMER BROS, BUZZY BEETLES, BUZZY BEETLES, LAVL. ES, Rocky Wrenches, B. O B-MOMBS, SPIKE TOPS, BOOS, BOZ. , Mancer, Wigler, chain comp.
          • Action object: Lift, Trampoline, Lava Lift, Feary Bar, Pau Block, Burner, Gun, P Twinker, Gunving Boots / Yoshi Egg, Jub Nile Pellow Machine, Grinder, One Side Wall.
          • Order using arrows: 100
          • Sound effect: 300
          • 4 sets of doo r-by guts (8 sets in total)
          • Boys and Boors Joule (total): 3
          • Checkpoint flag: 2 pieces (each zone one by one)
          • Pink coin: 10 (5 pieces for each zone)

          Notes The powe r-up objects and enemy objects placed in the block are not considered when determining the upper limit of the object.

          Game modes

          Super Mario Maker has two game modes, 10 Mario Challenge and Course World, in addition to the course maker.

          10 Mario Challenge

          Game 10 Mario Challenge (Japanese: 10 Mario Challenge, 10 Nin Mario Challenji) Goal to pass the eight trial distance selected randomly in a maximum of 10 life. Players can get up to three ups of up to three at each distance, but to collect them, they must pass through that distance. In this mode, 56 kinds of trial courses will appear, and after passing, it will be added to the course bot trial course list.

          If you play a 10 Mario Challenge for the first time, the eight courses that appear are determined in advance, and will not be changed until the 10 Mario Challenge is cleared once.

          Course Number Course Name Play Style Target Course
          1 Opposite Pipeline
          2 Block the City
          3 1-1 Remix (Ground)
          4 Rotating Friend Boo
          5 Trip Pi Subitcha
          6 Switch On
          7 1-1 Remix (Raccoon Mario)
          8 1-4 Remix (Castle)

          After the 10 Mario Challenge breaks through the first time, all the songs that appear in the 10 Mario Challenge will be random, and the predetermined songs will not appear.

          Course World

          Course World is a special way to share works with other users at Super Mario Maker. This shared system resembles the implemented in Pushmo World or later in Mario vs. Donkey Kong. In the initial state, the number of courses that can be loaded is limited to 10, but if you get more stars from the player, you can get more opportunities to load more courses.

          In order to distribute the course on the network, the player must complete the course and access miiverse. Players have all the opportunities to download and act, including fixing the courses developed by other players, but to avoid stolen tasks, they are all opportunities to load these modified courses to online servers. there is no. Players who load the course can explain the course or put a star on the course you like.

          Players have a chance to add courses at the Super Mario Maker Official Bookmark Site, and then access the courses bookmarked in the course world.

          However, courses that cannot be evaluated after a certain number of days may be deleted from Super Mario Maker without warning. If the course is deleted by Nintendo, miiverse posts will remain, but the personalized rate of the course does not work. Eventually, all courses deleted by Nintendo are blocked from reloading, and they are updated autonomously.

          In the version 1. 20 update, an event course has been added to the "Course World". In the event course, you can talk on the course developed by Nintendo, and you may get a mysterious mushroom suit.

          Medals

          If you get Stella Air, you will get medals according to the number. The following are all medals that the players can get and the number of Stella Air, which is important for acquisition. It also includes whether the removed is a star.

          • Goomba: Get 1 star.
          • Bowser Torpa: Get 50 starry sky. Road up to 20 courses.
          • Pirania Plant: Obtained 150 "Star Sky". You can load up to 30 items.
          • Thorn: Acquired 300 Star Leau Sky. You can load up to 40 courses.
          • Chip chip: Get 500 starry sky. Makes up to 50 courses.
          • Blooper: Get 800 starry sky. You can load up to 60 items.
          • Rakita: Obtain the 1300 starry sky. You can load up to 70 items.
          • BOOSE: Get 2000 starry sky. You can load up to 80 items.
          • TOFA: Obtain 3000 starry sky. You can load up to 90 items.
          • Princess Pichi: Get 5000 starry sky. You can load up to 100 courses.

          100 Mario Challenge

          The course world has a 10 Mario Challenge (Japanese: 100 Mario Challenge, 100 Nin Mario Challenge). (Depending on the pass rate) The difference displayed as selected complexity is applied. The difference from the 10 Mario Challenge is that in the 100 Mario Challenge, players have all the opportunities to keep their personal progress, and to challenge various things by skipping the selected distance. At first, if you leak even once, the difficulty of the super expert will be released.

          For the passing of the 100 Mario Challenge, the player receives a mysterious mushroom in a random suit. However, the number of suits that can be unlocked at the same difficulty is limited. In other words, in order to unlock all random suits with this IRGE, players have to clear the meaning of all difficulty levels.

          Before the renewal release 1. 40, the player had almost no Amiibo, and had the opportunity to unlock up to 95 of all the mysterious mushroom costumes in the 100 Mario Challenge. It was correct at the start of the unlock restriction:

          • Light: 20 times
          • Normal: 45 discharge
          • Expert: 30 categories

          From version 1. 40, auxiliary costumes have been added to the 100 Mario Challenge, and the other is actually limited to difficulty (excluding easy).

          • Normal: 48 types
          • Expert: 34 Unlock
          • Super Expert: 5 types

          When unlocking costumes using amiibo, the unlock limit of any difficulty is reduced according to the number of scanned Amiibo. Apart from this, if you unlock all the mysterious mushrooms at a specific difficulty, that effect will be displayed.

          Differences from original games

          Despite the fact that the host is truth, each method includes some extraordinary differences from the first material (excluding console restrictions). Some of these changes are given once or a certain number of styles once or in relation to other things, but this is not universal (for example, armor caps cannot be selected by Super Mario Bros.). 。

          General

          • HUD ALL 4 style is like a New Super Mario Brothers U, a counter on the left, a glasses and a time counter on the upper right.
          • The "second" of the timer is not 0, 4, 0, 6, 0, 7 seconds, such as Super Mario Bros. 3 and New Super Luigi U, which is actually equal to one second.
          • The button input is based on the new Super Mario Bros. U. Therefore, all the inputs performed in the NES game (eg, acorns and objects) were currently/ (however, in the game setting, players can assign them/) in Super Mario World. The input (eg, spin jump) is the present / / / /.
          • Mario turns into Super Mario in all styles if he hits the burning Mario, Alrigmario, and Mario or Propella Mario wearing a hat. In the original game Super Mario Brothers, Super Mario World and Super Mario Bros. 3 in Japan, he returned directly to a small Mario (in Super Mario World, he could have a spare-power stored in the inventory. There is sex, but not here).
            • Mario does not grow to Super Mario, such as Super Mario Bros. and Super Mario Bros. 3.
            • The ax itself does not start on a huge switch because it starts by touching the ax itself like the Super Mario Brothers, like the first stage of the Boss Bouzer of the new Super Mario Bros. U (like Super Mario Brothers. ), Super Mario Bros. is about the same size as bonuses and blocks.
            • Similarly, all the airship zones end for normal purposes, and there is no boss battle.
            • At the level of the gate of the gate, the Super Mario Bros. 3 style, the target, what happens after touching the huge gate and ax is all purely cosmetics, and Mario enters the fortress or goes out of the screen. There is no need.
            • The gates and gate pillars are in the haunted house, not outside.
            • Like the music of NEW Super Mario Bros. U, a new drumbeat of Yoshi has been added underwater. Both "NEW Super Mario Bros. U" and "New Super Mario Bros. Wii" (most of the music of NEW Super Mario Bros. U "came from here), but Yoshi did not appear on the underwater route.
            • Also, in the scene where Mario, who cleared the Mario Challenge 100 times and 100 Mario Challenge, met Hikiga Erd, the Hikiga frog was more serious from the situation of delivering peaches to other castles rather than thanking Mario. Take an attitude. Zhaba says, "Mario! It's a terrible story! Piche's princess was taken to another castle!
            • In "Super Mario Bros.", "Super Mario Bros. 3", and Super Mario World, shadows that fall into all sprites and elements in the game have appeared.

            Super Mario Bros.

            • The screen can be returned by scrolling, and the player can run around.
            • Like the games after "Super Mario Bros. The Lost Levels", you can earn height by jumping to the enemy.
            • It is basically the same as other styles that there is a reaction as if Mario hit, such as being destroyed by hitting a block or brick.
            • Jump on the moving table and mushrooms is the same as the latter half.
            • Do you hit blocks or bricks underwater? Hit blocks and bricks in the water.
            • Enemies such as Gonba, such as on land, are likely to be crushed underwater.
            • In terms of visuals, the bean stick elite has a pirania plant head, which is actually suitable for other styles.
            • The lava of the castle is animated, and the trampoline makes a sound when Mario jumps like other styles and Super Mario Brother Zurux.
              • A hit box was added to the lava, and when Mario touched the lava, the life was immediately lost instead of flowing through the lava and falling from the screen. This was designed for other play style.
              • This also applies to the background of the ghostrodge and airship (lantern, upright clock, bolt, small flag, etc.), and no background details were added when it was released in E3 2015.
              • For the same reason, the accompaniment of PSWITCH was quoted from Super Mario Brothers 3.

              Super Mario Bros. 3

              • As part of the NEW Super Mario Bros. HUD layout. The U, P-meter is under the coin counter at the top left of the screen, not under the play area.
              • The raccoon Mario has the ability to defeat the dry born, reminiscent of the Super Mario Worl d-style Cape Mario mechanism.
              • Instead, use Super Mario Brothers sprite. With a different color scheme, BUZZY's beetle has a new sprite with a black contour, so it can be combined with other sprites like this.
              • The burning flowers are painted in scarlet, not Snow White or Blue.
              • Even if Mario touches the target, you will not get a card as if you did not eat it at the Super Mario Maker. Instead, you will get points according to the points displayed on the roulette when you touch them. Super mushrooms cost 100 points, frame flower is 800 points, and superstar is 4. 000 points. 1 Up mushrooms will be added to Roulette for Mario to acquire auxiliary life in exchange for points.
              • At the starting point, the checkpoint could not be accessed due to the length of the shortest price, which made it possible to set the checkpoint flag.
              • The bowser will move forward and retreat during the blow to the ground, and does not perform elemental jumps in space.
                • Super Mario Advance 4: Like Super Mario Bros. 3, the lower body of the bowser has the ability to consume Mario's loss, and is said to be unbearable.
                • The scorching piranha's head is redrawed with sprite.

                Super Mario World

                • There is no object rendering.
                • Burning piranhas are replaced by jumping piranhas.
                • In response to the appearance after Super Mario 3D, the user interface has come to be called "Garonba".
                • Morota Brothers (Brothers Sani corresponding to it), keys, chain chips, weapons, burners, and Fearlivers do not exist in this Irouge.
                • The player has no chance to pass the distance or element through a large gate; they must touch the ribbon. When you touch the upper tape, 1AP is distinguished like a flagpole of the new Super Mario Bros..
                  • I can't eat gateway stars. Instead, Mario receives eyeglasses equal to 100 times the number of stellar air displayed when touching the tape. It has an option to get 500, 1. 000, 2. 500, or 4. 000 points depending on where the tape is located.
                  • When Mario leaks through a large gate between the sounds of the bonus game, the fanfare rings from this bonus game.
                  • As you pass through Daimon, Mario freezes and turns around, and does not approach. If you reach the last point and touch the tape, you will save in the "World Sign" pose before the screen transition.
                    • If it doesn't reach the specified space in the "world sign", bowl, just like other styles.
                    • This is due to the wider area of ​​Midori's gate in one block than the checkpoint flag.
                    • Nevertheless, the sound of Midorikemon is used.
                    • This is also because this IRGE does not have a mechanical u p-up.
                    • Boose-Jr. throws a greenish shell in a COOPS clown car.
                    • Instead, when Yoshi absorbs the lava butts, thre e-bal l-like bal l-like balls peculiar to Batasel are exhaled. Yoshi has the ability to eat the fire of a burner and flame panel and put out a fireball.
                    • Yoshi does not swallow the object that appeared in his mouth after a certain period of time.
                    • There is a chance Yoshi eats a hammer and exhale. This supports the new Super Mario Bros. U.
                    • Yoshi has begun to eat coins. This supports the New Super Mario Bros. U.
                    • However, on e-up mushrooms are likely to be autonomously discovered from a large egg in Yoshi.
                    • The time limit is shorter in P-Switch, which supports other game styles.
                    • When Mario gets on a destroyed opponent, he will jump from the highest point to destroy them with his element in return.
                    • By the way, the song "Eggs turn red" plays during this scene. [13]

                    New Super Mario Bros. U

                    • The HUD is a continuous snowy white (except for accounts where it is continuous black) instead of the iron-like opaque paint of the base game's finished version, as in New Super Mario Bros. Wii and the scratchy New Super Mario Bros. U.
                    • The base of the goalpost, in this IRGE unique, was wider than the first block in the build shown at the E3 2014-exhibition, but here the width makes only one block. Apart from this, jumping off the pole, Mario will enter the castle without a victory animation, but before entering, he will all just say "Oh, yes, time Mario!"
                    • The goalpost will stop playing the unique Super Mario Bros. music once the last two songs of the timer overlap.
                    • Yoshi then joins Mario in force as a target pillar, sitting on it in return, as Mario leaves him behind and Yoshi waves goodbye to him.
                    • The transferred object cannot be smelled above Mario's head, only sideways like in New Super Mario Bros. and New Super Mario Bros. 2.
                    • When a Monty Mall collides with another Mall, no stars are visible.
                    • The color of the P-Switch is blue instead of dark blue.
                    • Blocks with coins do not distinguish between five coins, even if they are peeled off skillfully.
                    • Boxers have the ability to destroy destroyed blocks with their body and flames.
                    • When Yoshi absorbs a fire enemy (fire plant Pyrenees or lava bubbles), he spits three fireballs in exchange for the first one.
                    • There is a chance to eat a baby sibling.
                    • Yoshi has a chance to swim underwater.
                    • There is a chance for Mario to jump onto a Pii Sun Plant or an enemy spike.
                    • The sound that the note blocks make changes depending on the content of the course, not the BGM.
                    • The large dry bones can jump elementally on top of you when they get tired of your feet, in return for defeating them with a territory (territory hits are all the same but territorial distinguishing effects).
                      • When attacking dry bones, their heads do not fly away from their bodies.
                      • Some animations are the least amount of workers to compare with this IRGE analogue.
                      • Flowers and grass do not move. They do not move when Mario touches them.
                      • Objects and enemies do not dance to the music.
                      • Mario does not look directly at enemies and objects near them.
                      • Cloud Raquita's face does not rotate while flying and is always facing the screen.
                      • Piranha Plants do not look directly at Mario when on the ground.

                      Obsolete

                      • Before you update the 1. 20 released on November 4, 2015, the price? Blocks and brick blocks did not depend on the status (or did not have the opportunity to change due to Mario's status). For example, the framberry-flower placed on the block was not converted to a superglib while Mario was in a small shape. From version 1. 20, this does not depend on the status by default, and drag Super gribs into flamberry flowers, super-players, pens, or the upper right propeller kinoko to make a small mushroom. Connected ones are placed according to their condition and generally have the ability to place them on blocks.
                      • Update 1. 30 Poppat is orange, Super Mario Brothers and New Super Mario Brothers U are not blue, but the character is not P, but the character is a demonstration?

                      Updates

                      The following is a list of updates received by Super Mario Maker.

                      Version 1.01

                      Nintendo presented an official explanation of the update released on September 10, 2015: [14]

                      • Added a small Easter egg when developing the course.
                      • Help method has been added, and the components of the course can now be unlocked.
                      • Configuration is now more enjoyable to play game play.

                      Thanks to this update, the course will be unlocked before being planned during development. This is achieved when all new objects in the feed do not place at least 500 items on the course creator.

                      Version 1.10

                      The official explanation was announced on September 23, 2015: [14].

                      • Configuration is now more enjoyable to play game play.

                      This update added a help from Nintendo's official course, and the number of games: "This direction is uploaded by Nintendo, as a result, it is impossible to notify it." The course developed by Mary O. and Yamamura was added in this display on October 14 and November 4 (the latter is before the V1. 20 is updated). [16] [17] [18]

                      Version 1.20

                      Updates of version 1. 20 released on November 4, 2015 added a certain number of new probability to the game: [19] [20].

                      • There are up to two control point flags (one in each subzone), and there is a chance to install on a highway by clicking a signal with an arrow.
                        • The flag has an arrow that rotates at a 4 5-degree angle. There are many opportunities to cut into a free spot, without binding strongly.
                        • When you clear the highly difficult Gnat-ATTACK, the mysterious quinoc one of the fighter fly is unlocked.
                        • Please see the official course list of Super Mario Maker for all the courses.

                        Some additional changes were also made:

                        • You can now skip the sections between courses and participate in the 10/100 Mario Challenge with "A". You can also now miss the charge when Mario Tunes drop before the first distance.
                        • Fixed some bugs from previous updates.
                        • The "Courses" in Course World have been renamed to "Highlight" and "Newcomer", respectively.
                        • An Easter egg has been added to the Course Creator. If you tap enough times, a strange Mario will open the door with five poses. If you don't tap enough times, a loud knocking sound will be played.

                        Version 1.21

                        It was released on November 12, 2015, with the only official note "Changes have been made for a more enjoyable game-experience" [14].

                        Version 1.30

                        It was released on December 21, 2015. This update made it compatible with the site portal "Super Mario Maker Bookmarks". It also added a "Bookmarks" tab to "Courses". It also added "World Records" and "First Clear" to each course in Course World.

                        • Three new elements were added. When you shake off the Koopa Clown Car or Junior Clown Car, it transforms into the Fire Koopa Clown Car or Fire Junior Clown Car. It can breathe fire.
                          • When you shake the bendy door, it becomes the P bendy door.
                          • When you shake the grinder, it becomes a bumper. This donut-shaped item bounces off anything it affects.
                          • The switch in New Super Mario Bros. U is now blue P twintails. This was probably changed to match Super Mario Bros. 3 and Super Mario World. It may have been changed to match 3 and Super Mario World.
                          • The orange P transcript in the subject Super Mario Bros. is now blue. This was probably changed to match Super Mario Bros. 3 and Super Mario World. It may have been changed to match 3 and Super Mario World.
                          • When overtaken, the player can now put distance between them.

                          It was released on December 28, 2015, with the only official note stating that "changes have been made to make the game experience more enjoyable."[14] The update was released solely to "fix an [undiscovered] glitch in the Creation mode that was caused by the online portion of the game being closed for 20 hours for maintenance on January 28, 2016."[21]

                          Version 1.31

                          On March 9, 2016, an update was released that added many new features to the game. [22] Among them are the Super Expert difficulty of the 100 Mario Challenge and a new Mystery Mushroom costume. The new Mystery Mushroom costume can be obtained by completing Normal, Expert, and Super Expert difficulties, with some costumes exclusive to the Super Expert.

                          Version 1.32

                          Four new fabrics were also added to create courses:

                          Version 1.40

                          Shaking a Thwomp turns it into a Spies. It starts to unfold to flatten Mario at regular intervals, with every probability of leveling out.

                          Shaking a P Warp Door turns it into a locked door. The door cannot be found without a key.

                          • Shaking a P Switch turns it into a Source. It can be brought to a closed door to unlock it, and if you teleport from there to an enemy once, it will fall if you defeat the enemy.
                          • Shaking a coin turns it into a pink coin. For example, it works in the same way as a reddish coin, and if you collect them all remotely, you will be noticed by the Source.
                          • Three new restrictions on issuing star courses have been introduced:
                          • If you try to become a star course using a different Nintendo Network ID on the same Wii U console as the user who downloaded the course, you will now be reported as unable to become a star course.

                          If you have not been selected for a course or have been rejected for a particular course, players have less chances to notice the course. If you open the interface with the Star Touch button as it is, the icon is hidden and cannot be clicked.

                          • Players do not have all the chances to see more than 100 starry skies in 24 hours of real time.
                          • It was released on March 17, 2016, and the only official comment is "We have made adjustments to make gameplay more enjoyable." [14]The patch also corrects Wolf Link's input in the distribution of "Secret Mushrooms" from Japanese to British.
                          • It was released on April 6, 2016, and the only official comment is "Many issues have been fixed to make gameplay more enjoyable." [14]

                          Version 1.41

                          Nintendo released an official explanation for the update released on May 19, 2016. [14] Update 0. 01 contains a rare, actual detail:

                          Version 1.42

                          The Course World star rating list has been changed to show the courses with the most star power relative to the number of people who have played them. When you open the Star Rating page, you will see this message:

                          Version 1.43

                          Previously, when searching for shortcuts in the "Star Rating" list, you could select "Weekly" or "Always", but now it is limited to "Always".

                          • In addition, you can now check the "Costume Collection" received from the Secret Mushroom directly from the main menu, and the "Notice", "Options", and "Manual" buttons have been made a little smaller to make them easier to place.
                            • When selecting a touch suit with a hidden mushroom, you can now move it by selecting/deselecting it with / Support in the same column as the touch screen.

                            The meaning that was displayed in the list as "★ Starry Sky / ᑣ Game" is now displayed as "★ Starry Sky [ᑣ Game]".

                            Released on July 22, 2016 [14].

                            • You can no longer receive Starry Sky even if you react to the item during or after the game.

                            Version 1.44

                            The circumstances under which flies are visible during course deployment have changed.

                            • In addition, if your course is removed from the server, players will now receive a notification with the reason (unpopularity, error, inappropriate content, etc.). Previously, players received a notification without a reason.
                            • The release was made on November 30, 2016, with the only official comment being "A number of issues have been fixed to make the game more fun." [14]

                            The release was made on April 27, 2017, with the only official comment being "A number of issues have been fixed to make the game more fun." [14]

                            Version 1.45

                            Version 1. 46, released on September 5, 2017, added support updates:

                            Version 1.46

                            Fixed an issue where words were not displayed correctly in the Electrical Manual.

                            Released on November 7, 2017[14].

                            • Due to the discontinuation of the Miiverse service, you can no longer add new answers or view existing answers in downloaded courses. Course downloads, distribution, and pricing will continue to be available.

                            Version 1.47

                            Several issues have been fixed to make the game more fun.

                            • The "Comments" button has been separated from the "Course Clear" and "Pause" menus, and the "View Comments" button has been separated from the "Course World" menu. All kinds of glitches have been fixed. In addition, many changes have been made to the game physics. For example, it's now possible to jump directly onto an inverted Coop without spin-jumping, thrown Bob bombs now travel at a different speed, and springs submerged in lava now give Mario the ultimate jump instead of acting as regular platforms.
                            • Shigeru Miyamoto has been focusing on the development of the user game "Super Mario" since 2009, and brought the "Mario VS" series to this model. Examples of Nintendo products, including similar content, such as "Donkey Kong" and "Ugo Memo Stagio", indicated that this idea is not closed. [twenty three]

                            Home Note: List of unused / unused content of Super Mario Maker

                            Development

                            The demonstration version of the game was sold in some best buys from June 17 to 20, 2015. [twenty four]

                            Pre-release and unused content

                            An online activity based on this IRGE was published on the Play Nintendo website. In this activity, the user can create wallpapers on their computer and mobile terminals while analyzing how objects are formed in this IRGE.

                            Promotion

                            • A comic titled "Super Mario Maker Crash Course Course" was released on the Super Mario Maker and the Nintendo Kids Space website. In this comic, Yamamura tells Mary O when developing this IRGE's personal course, how to teach and criticize it.
                            • Super Mario makers are generally popular with critics. Currently, the game is 8 8-score of Metacritic, [25] average score of Gamerankings, and [26] average score of 89 and 94 % of OpenCritic. [27] IGN praised the game of 9 and 6 points, praised the social components of the game, and the players said in network mode, "Please refer to the true respect for the situation." I made a positive comment on the challenge. [28] DESTRUCTOID, Nintendo World Report and VideoGamer. com are 8 points out of 10 points, Game Informer [29] and GAMESPOT [30] -Sten 10, 9 points, EGM [31] and Polygon [32] -10 points 9th and 5th points. < SPAN> Shigeru Miyamoto has been focusing on the development of the user game "Super Mario" since 2009, and brought the "Mario VS" series to this model. Examples of Nintendo products, including similar content, such as "Donkey Kong" and "Ugo Memo Stagio", indicated that this idea is not closed. [twenty three]
                            • Home Note: List of unused / unused content of Super Mario Maker

                            Reception

                            Critical reception

                            The demonstration version of the game was sold in some best buys from June 17 to 20, 2015. [twenty four]

                            An online activity based on this IRGE was published on the Play Nintendo website. In this activity, the user can create wallpapers on their computer and mobile terminals while analyzing how objects are formed in this IRGE.

                            Sales

                            A comic titled "Super Mario Maker Crash Course Course" was released on the Super Mario Maker and the Nintendo Kids Space website. In this comic, Yamamura tells Mary O when developing this IRGE's personal course, how to teach and criticize it.

                            Glitches

                            Super Mario makers are generally popular with critics. Currently, the game is 8 8-score of Metacritic, [25] average score of Gamerankings, and [26] average score of 89 and 94 % of OpenCritic. [27] IGN praised the game of 9 and 6 points, praised the social components of the game, and the players said in network mode, "Please refer to the true respect for the situation." I made a positive comment on the challenge. [28] DESTRUCTOID, Nintendo World Report and VideoGamer. com are 8 points out of 10 points, Game Informer [29] and GAMESPOT [30] -Sten 10, 9 points, EGM [31] and Polygon [32] -10 points 9th and 5th points. Shigeru Miyamoto has been focusing on the development of the user game "Super Mario" since 2009, and brought the "Mario VS" series to this model. Examples of Nintendo products, including similar content, such as "Donkey Kong" and "Ugo Memo Stagio", indicated that this idea is not closed. [twenty three]

                            Black hole

                            Home Note: List of unused / unused content of Super Mario Maker

                            The demonstration version of the game was sold in some best buys from June 17 to 20, 2015. [twenty four]

                            An online activity based on this IRGE was published on the Play Nintendo website. In this activity, the user can create wallpapers on their computer and mobile terminals while analyzing how objects are formed in this IRGE.

                            A comic titled "Super Mario Maker Crash Course Course" was released on the Super Mario Maker and the Nintendo Kids Space website. In this comic, Yamamura tells Mary O when developing this IRGE's personal course, how to teach and criticize it.

                            Super Mario Maker Bookmark

                            Super Mario manufacturers are generally popular with critics. Currently, the game is 8 8-score of Metacritic, [25] average score of Gamerankings, and [26] average score of 89 and 94 % of OpenCritic. [27] IGN praised the game of 9 and 6 points, praised the social components of the game, and the players said in network mode, "Please refer to the true respect for the situation." I made a positive comment on the challenge. [28] DESTRUCTOID, Nintendo World Report and VideoGamer. com are 8 points out of 10 points, Game Informer [29] and GAMESPOT [30] -Sten 10, 9 points, EGM [31] and Polygon [32] -10 points 9, 5 points in perfect score.

                            The game has been evaluated as simple but wel l-designed comprehensive interfaces, community components, and the 10 Mario Challenge. Some critical comments on the game include some components, especially the difficulty of accessing the slope, and finding a friend shortcut with the support of the course world function. This game has also been criticized for leveling and control of functions, and Michael Tomsen, the Washington Post, said, "To spread the bad thoughts and broken methods as if they were not from the beginning. The engine is accused. In response, Kotaku's reporter Patricia Hernandez argued directly to Tomsen's claims, saying, "Mario makers are not considered a bad game just because of these nonsense values." And defended "Super Mario Maker". Regarding the ease of creating values, he agreed that the content sharing nuances at Super Mario Maker were very incomplete. [34]

                            The Super Mario Maker has been sold over 1 million since September 2015 since September 2015. Since the launch of Wii U, it has been the fourth sale game. As of March 2024, more than 4. 02 million Super Mario manufacturers are on sale. [36]

                            List of Super Mario Maker Bug

                            Note: This bug is partially resolved.

                            The bugs include big samples and mancers, and players want to break through their opponents with this support. At the lower left, Big Swing and Mancer are placed. Under the huge Thwomp on the other side, the player must be duplicated enemies, start the game, and end it again. After that, the player duplicate the enemy and then enter the game mode again. By repeating this over and over, players can make their opponents unlimited. < SPAN> This game has been evaluated as simple but wel l-designed comprehensive interfaces, community components, and 10 Mario Challenge. Some critical comments on the game include some components, especially the difficulty of accessing the slope, and finding a friend shortcut with the support of the course world function. This game has also been criticized for leveling and control of functions, and Michael Tomsen, the Washington Post, said, "To spread the bad thoughts and broken methods as if they were not from the beginning. The engine is accused. In response, Kotaku's reporter Patricia Hernandez argued directly to Tomsen's claims, saying, "Mario makers are not considered a bad game just because of these nonsense values." And defended "Super Mario Maker". Regarding the ease of creating values, he agreed that the content sharing nuances at Super Mario Maker were very incomplete. [34]

                            The Super Mario Maker has been sold over 1 million since September 2015 since September 2015. Since the launch of Wii U, it has been the fourth sale game. As of March 2024, more than 4. 02 million Super Mario manufacturers are on sale. [36] List of Super Mario Maker Bug Note: This bug is partially resolved. The bugs include big samples and mancers, and players want to break through their opponents with this support. At the lower left, Big Swing and Mancer are placed. Under the huge Thwomp on the other side, the player must be duplicated enemies, start the game, and end it again. After that, the player duplicate the enemy and then enter the game mode again. By repeating this over and over, players can make their opponents unlimited. The game has been evaluated as simple but wel l-designed comprehensive interfaces, community components, and the 10 Mario Challenge. Some critical comments on the game include some components, especially the difficulty of accessing the slope, and finding a friend shortcut with the support of the course world function. This game has also been criticized for leveling and control of functions, and Michael Tomsen, the Washington Post, said, "To spread the bad thoughts and broken methods as if they were not from the beginning. The engine is accused. In response, Kotaku's reporter Patricia Hernandez argued directly to Tomsen's claims, saying, "Mario makers are not considered a bad game just because of these nonsense values." And defended "Super Mario Maker". Regarding the ease of creating values, he agreed that the content sharing nuances at Super Mario Maker were very incomplete. [34] The Super Mario Maker has been sold over 1 million since September 2015 since September 2015. Since the launch of Wii U, it has been the fourth sale game. As of March 2024, more than 4. 02 million Super Mario manufacturers are on sale. [36]
                            List of Super Mario Maker Bug Note: This bug is partially resolved. 96 The bugs include big samples and mancers, and players want to break through their opponents with this support. At the lower left, Big Swing and Mancer are placed. Under the huge Thwomp on the other side, the player must be duplicated enemies, start the game, and end it again. After that, the player duplicate the enemy and then enter the game mode again. By repeating this over and over, players can make opponents unlimited.
                            A way to meet this bug was then pointed out, but it has not yet been fixed and works on the Nintendo 3DS version. At first, the player is required to house under Bill Blaster 4-block value part 2, which requires him to stay on top of it. The player then places Big Thwomp on top of Bill Blaster. The player then places the enemy they want to clone close to him. After that, Bob Bomb stands on the enemy they want to clone, but another video on the Ceav e-gaming channel shows a method using a stack of giant hulks. Next, the player must look at the bottom screen and place a coin. After this, clear Bill Blaster, run out of clear mode and press the "Cancel" button twice. The player then repeats this process until he has the required number of coins, but at the same time there are only 36 coins on the screen. The overlap of opponents in the Nintendo 3DS version is reflected in edit mode, but not in game mode, where only the maximum number of opponents can be seen. If the player exceeds the normal limit of opponents with extreme levels, the editor has an option to expire and progress is not saved. As a result, the player goes into a stump to defend the buggy-level a certain number of times. Apart from this, the glitch has the ability to invoke a delay if applied to bypass the simple limit of 100 opponents. [Citation is important]. ] Homepage From April 17, 2019 60 Super Mario Maker Bookmarks is the official website for finding Super Mario Maker courses on PC and smart devices, protecting them in bookmarks, and allowing them to be run later. It was opened on December 22, 2015 to coincide with the release of the game - version 1. 30 update [37] and closed on March 30, 2021 at 17:00 (PST). [38] Users had the option to enter the system with their personal Nintendo Network number and add a reference to their bookmarks on the website. Once in the system, users were met with a personal profile and had the opportunity to view the loaded courses left.
                            The website has three tabs where players can explore courses. Popular courses are showcased in the "Featured Courses" tab, which can be sorted by the categories "All," "Easy," "Normal," "Expert," and "Super Expert." This tab also contains an area called "Special Collections," where players can see courses released for special events such as Game Center CX and Tokaigi, as well as courses selected by the game team based on a topic, similar to Costume Mario and Super Mario Bros. 3. In the course search tab, the user had the opportunity to filter the course on the theme of games-manners, courses, districts, difficulty levels, tags, and downloads. You can also sort the course with the evaluation, shared number, and the last number of times displayed. 60 Finally, the top 100 developers in the course in a specific category will be introduced in "Creator Evaluation": Stealth Kai, the number of universal records, the number or pass of the first pass or passing. Number or pass or number of passing, number of passing, number of passing, number of passing, or 100 Mario Challenge. The user still had the opportunity to see the evaluation of the organized course [37], but this feature was highlighted before the website was closed.
                            The following is a set of courses from a special collection. sketch 7 Course name
                            Official explanation Number of courses 6 link
                            Tokugi 2016 These distance is created by the title candidate for the "Flying King Developer" nominated for the "Flying King Developer Decision Battle" / "Flying King Player Decision Battle" of the Tokugi 2016. 。 7 [Link-1]
                            Game Center CX Super Mario Maker Special (Set 1) This course is selected from the Game Center CX, which was selected from the verification course leaked by a 12 0-minute direct broadcast. 120 courses are selected from more than 10. 000 cases received from the general public, and this time it is 1 60. Click here for the second installment 6 [Link-2]
                            Game Center CX Super Mario Maker Special (2nd) The staff of the Game Center CX verifies the items leaked by the manager of Arino with a 12 0-minute hit broadcast. 120 courses are selected from more than 10. 000 items, and this time is the second. Click here for the first one 8 [Link-3]
                            Selected course Super Mario Bros. 3 Introducing the course selected by the creator team under the theme of "Super Mario Bros. 3". The creator team of the "Super Mario Maker" includes those who worked to create a unique "Super Mario Bros. 3", which had not yet appeared when "Super Mario Bros. 3" was released. It is! However, everyone has their own ideas for those that have actually made this game special. But the Super Mario Brothers 3 games, as well, turned out that we were the most known than we wanted, and we followed the best courses that brought this traditional game to a new life. Ta. 6 [Lin k-4]
                            Course selection: Sense Universe Mario Mario's costumes, which allow him to transform into various characters, are a unique attraction of Super Mario Maker. We are very happy that many of you have created courses using Mario's costumes. We believe that we can wow the fans of each character, so we carefully crafted the pixel art and sound effects of each suit. This time, we will introduce courses that will make those who love the unique characters smile, and those who have never seen them before will also enjoy them. [Link-5] 10 Select a highway: full of spikes
                            This is a selection of courses chosen by the creator team based on the topic "Spikes Galore". There are probably not many Mario fans who say they "like spikes", but spikes are auxiliary, and most courses would not work without them. You can love them or hate them, but the spikes are an important part of the Mario series. As a result, in this example, we took a highway, where the developers showed a great dedication to our pointy friends. Courses with a high number of spikes have a direction to do with nail-like gestures, but in this one, we didn't pay attention to all this and focused on the course with a pretty interesting play! [Link-6] 10 Chied Chien-Teng: Difficult Challenge
                            This is a selection of courses chosen by the creator team under the theme of "complex tasks". This sample task is exactly that: a very complex course that actually forces even the most confident person to sob for themselves. But complexity is not the only thing we were looking for! Courses like this leave you with no choice but to return to try again. It takes a fair amount of work to create a course that deals with this level of anguish! If you're not a Mario veteran, these courses may be very difficult for you, but it won't hurt to try! [Link-7] 10 Carefully Selected Courses: Beginner but Fun
                            This is a selection of courses chosen by the maker team under the theme of "simple and fun". There is something almost magical about these courses. These courses do not passively demand special effort, but when you reach the end, you can feel that you have achieved something fun. In some ways, these courses are considered the pinnacle of game design - because, after all, isn't a game oriented around allowing players to have a great time? Welcome to all developers who truly understand putting the player first! [Link-8] 10 Course Selection: Above the Clouds
                            Here are some courses selected by our developer team with the theme "Above the Clouds". Is there anything more exciting than being high up in the world? In the Mario series of games, athletic routes are just such an acute thrill. Everyone loves them, so it's timeless to want to try making your own. But the more you try to convey this sense of precarious height, the more these tracks disappoint. In this collection, we've selected our favorite routes that strike the perfect balance between thrill and complexity, giving you a truly amazing impression of aerial hiking! [Link-9] Selection of Courses: Visual Splendor 3 This is a selection of courses selected by our developer team with the theme of "visual brilliance". We're introducing courses that overcame the limitations of the elements available in Super Mario Maker and created scenes that are exciting just to look at. After all, the importance of atmosphere cannot be denied! And, of course, they're fun to play. Hats off to your work.
                            [Link 10] Course Selection: Under the Waves 3 This is a selection of songs chosen by our development team based on the theme "Under the Waves". Mario's swimming style is like an acquired flavor, so underwater tracks are one of the most difficult to develop in a Mario-themed game. We were worried that we would struggle with Super Mario Maker, but as always, it exceeded our expectations! We hope you enjoy our selection of fascinating underwater adventures.
                            [Link-111] Course Selection: Traditional Style 3 A selection of courses selected by the development team under the theme of "Traditional Style". In this collection, we have chosen courses that reflect the essence of the game Mario and are pure platformers. Every route challenges the player, but at the same time does not overload them, and the control point objects and flags are always in perfect positions. Even if you fail, you can always return to the action in this masterful work.

                            References to other games

                            • [Link 12]
                            • Couurse selects: Puzzles are well-worn
                            • This is a selection of courses with the theme of "confusing puzzles" selected by the maker team. One of the things we paid particular attention to in the update of Super Mario Maker was the addition of components for creating puzzle-type courses. Pink coins and locked doors are two substances that we worked hard to create, so we were a little worried about how they would be received. However, the result was that there were many courses that used them in various ways! As a result, in this collection, we have selected our favorite puzzle-solving courses.
                            • [Link 13]
                            • Course Selection: From P Warp Door
                            • The mysterious P Warp Door that you only notice when you press the P Switch. In this selection, we asked creators to create courses that apply this advanced aspect in an original way, and the creator team selected the winning works for each.
                            • [Link 14]
                            • Course Selection: Summer Fun
                            • In this selection, we asked creators to create courses that are perfect for the summer season, such as a course that gives you the feeling of a hot sauna or a course where you can cool down in the summer sun. As usual, we will introduce the winning works selected by the creator team at their own discretion.
                            • [Link-15]
                            • Choice Course Brrrr!
                            • One of the cheap sound effects in Super Mario Maker is the beeping of a phone. Even the creators had no doubts about its application to the course, so they asked the developers to provide some great ideas. Their favorite ideas are included in this selection.
                            • [Link-16]
                            • Donkey Kong: Some of the sound effects and Mario jingles from this game are used in combination with Donkey Kong's costume.
                            • Donkey Kong Jr.: Some of the sound effects and jingles from this game are used in combination with Donkey Kong Jr.'s costume.
                            • Mario Brothers: Shell Creeper, Side Stepper, Fighter Fly, and outdoor photos of Mario from this game are used as costumes. Many of the sound effects and jingles from the game are used in the costumes.
                            • Wrecking Crew: Foreman Spike is the color of this game, and many of the jingles from the game are used in combination with this color.
                            • Super Mario Brothers: This game implements the first play style.
                            • VS. Super Mario Bros.: If you change the bonus room's SFX to resemble Super Mario Bros., the music from this game will play. The music from this game will play.
                            • Super Mario Bros. 2: From this game, the door sprite is used in the Super Mario Brothers 3 games, but now it is orange, not a scarlet, like the original. As a costume mario, Pichi's princess, humble young man and Beld (event) are applied, and all kinds of sound effects are used from this game. From version 1. 3. 2, 2016, based on this IRGE, which had to find a well to open the locked door to proceed, the keyhole well and freshness that needed an doorway and freshness. Warp door,.
                            • Super Mario Bros. 3: 2 Games mechanisms are implemented in this IRGE. The music of the course of the course and the music of the 100 Mario Challenge of the Music Music are thought to be covered with the grassland map. [39] If you apply SF X-battle for the chef in the Game Super Mario Brothers, the content of the P-switch is still from this game in this way of the game. The Toada Sprite seen when winning the 10/100 Mario Challenge in the Super Mario World is implemented from this work. Apart from this, if Mario stands on a white block like snow for 5 seconds in the guidelines of this work, arranging a small jump and making a voice, but this is basically magical in world 1-3. It is thought to show how to get a whistle. Kwakshamario and Mario of this work are attracting attention as an event course costume. In Ver. 1. 20 or later, if you press the curve door in an edit mode or higher, the unnatural Mario with a mandarin in the Super Mario Brothers 3, Tanuki Mario, Kaell Mario, Tanuki Mario, Mario objects, and Hammer Mario. Open
                            • In Super Mario Land: Sky Pop, Mario Speak is in the event course costume and is combined with various sound effects and jingles of games. The jingle of this game is also used when the Daisy Princess suit of the event course ends the production or loses his life.
                            • Mario Doctor: Victory themes and game over themes are used when Dr. Mario's suit ends grade or loses his life.
                            • Super Mario World: 3rd way is implemented. The map content of the 10 Mario Challenge covers the topics of the main map of the game. The "to continue." screen that appears at the end of the 10 Mario Challenge and the Easy 100 Mario Challenge seems to be a direct copy of the music from the Bonus Game Clear, and the credits music going through the 100 Mario Challenge afterwards quotes the music from the ending. Since version 1. 20, hitting the curved door multiple times in edit mode in the game Super Mario World way leads to rare Mario output, where he is depicted as Mario wearing a cape or Mario on a zero gravity ball, or in any pose at the end of the value, or moving Yosha. Apart from this, update 1. 4 on March 9, 2016 added villains that can be obtained by shuffling Thwomp. When Superstars appear in Mario Kart costumes, content from "Super Mario Kart: Invincible" is used. Apart from this, a fanfare at the start of a race plays when Mario collects a secret mushroom. Jingles also play on spaces 1-4 (course cleanup) and 5-8 (death). In the drama "Fate", the engine sound when Mario moves and the map sound actually come from Bowser and Jr.'s Donkey Cards, not from him or Luigi.
                            • Mario Paint: Super Mario Maker was heavily inspired by this game, and as a result, has similar components. The game's logo and interactive title screen are like those of this game. Occasionally, a fly flies along the screen, and its slaughter is initiated by the GNAT Attack minigame. On the left side of the editing screen is a frog icon used to add sound effects in Creator of Value, which is the same as in Composer mode. Mr. Lastik, UNDODOG, "Reset Missile" that removes everything on the screen, and the bots that seem to hold something in this IRGE are again noted. When choosing the game value in Super Mario Maker, the screen is still implemented in the bots. Two people who appear in the pre-game demo are spotted again in the loading screen of the exchange world. An almost identical replica of the Data Robo theme is used as the subject of the course bots.
                            • Super Mario All-Stars: Curved doors in the manner of Super Mario Bros. Syse in this IRGE curved doors, which are a mod of Super Mario Bros. 3, but they are greenish rather than tan to meet the color limitations of the unique game's palette...
                            • Wario Land: Super Mario Land 3: A certain amount of sound effects and jingles from this game are used along with the variolate.
                            • Donkey Kong Country: When Diddy Kong Suit finishes a grade or loses a life, the Cavers of Victory and Falling from this game are used.
                            • Super Mario World 2: Youshi's Island: A certain amount of sound effects and jingles from this game are used along with the Yoshi Suit. Malyuto Mario is still available as a suit.
                            • SUPER MARIO 64: When Mario, Silver Mario, and Golden Mario run out of costumes or lives, the Victory and Play On content from this game are used. Wing Cap content is used for invincibility for Mario costumes, and Metal Cap content is used for invincibility for Golden Mario and Silver Mario costumes.
                            • Luigi's Mansion: Dr. E. Gadd is seen wearing a suit in the event course. Cost E. Gadd and Luigi costumes use every sound effect and jingle from the game.
                            • New Super Mario Bros.: Mega Mario is mentioned in the digital accompaniment when it basically explains the 30th anniversary of Amimibo Super Mario Bros. Like this IRGE, the spines turn into floating dicks when placed in water.
                            • Mario Super Sluggers: A similar helmet made of seashells sewn together can be found on the outfield wall of Bowser Jr.'s game room.

                            References in other games

                            • Super Mario Galaxy/Super Mario Galaxy 2: Victory and Poles Space - When Rosalyn Acostium earns a degree or loses a life, she uses themes from these games.
                            • New Super Mario Bros. Wii: Plays the victory fanfare in 10/100 Mario Challenge (Simple) and the income fanfare from the dressed up campaign in New Super Mario Bros. U.
                            • Mario Kart 7: Super Mario is seen jumping in a Mario Kart suit.
                            • New Super Mario Bros. 2: Yellow Mario is seen in the suit, using his own prizes and shiny sound effects from this game.
                            • New Super Mario Bros.-inspired coffee pot. Uses personal designs from this game.
                            • New Super Mario Bros. U: The fourth game mode is implemented in IRGE. Nabbit can be seen wearing a suit. In version 1. 20 and later, if you push a curved door in edit mode for a certain amount of time, an unnatural Mario drawn in the form of Penguin Mario, Propeller Mario, Flying Squirrel Mario, Ice Mario, Mini Mario, etc. will appear outside the door, in the manner of the game "New Super Mario Bros. U".
                            • New Super Luigi U: Like New Super Mario Bros. U, semi-hard platforms may appear on the ground floor, based on the main reliefs of Waddlewin g-warning!!! and Piranha Gardens.
                            • Super Mario 3D World: Cat Mario and Peach are wearing costumes that appear on the event track.
                            • Captain TOAD: Treasure Tracker: When you wear a table and clear 10/Easy 100 Mario Challenge, TOAD is dressed as Captain TOAD and talks to Mario to Mario. Captain toad costumes using any sound effects in the game and jingle can unlock by clearing the Captain Toad event. The grade itself advises not to jump to the player to protect the spirit of a unique game. From the appearance of the game, it seems that Todot is wearing an event course costume.
                            • Mario Kart 8: The cart that Mario is piloted is implemented with a supe r-rider developed in a normal cart of this work, and when Mario Kart suit jumps, the wheels become policy mode. Mercede s-Benz GLA reappears as an event course costume. Some Mario's voice clips are a rare image of the pitfalls of death, especially in the pitfalls of death.
                            • Yoshi's Woolly World: The sound effects and jingles of this game are used together with the costumes of GREEN YARN YOSHI, PINK YARN YOSHI, BLUE YARN YOSHI, Mega Yarn Yoshi.

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                            Elim Rim - Journalist, creative writer

                            Last modified 04.04.2025

                            Rocky Wrenches are enemies employed as crewmen on Bowser's Minions' vehicles. They pop out of manhole covers and attack by throwing their namesake wrenches. Super Mario Maker is a 2D platforming and level creation game for the Wii U. It is the eighteenth entry in the Super Mario series. It allowed players to. I personally think they should just let you toggle on "SMB2 Mario mode" or something and give you hearts, then you die, so you can play.

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