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Zombie

"At my every step, an army of unnatural creatures descends upon me. Slammed, rotting, savage corpses! " Nikolai Belinsky talks about the origins of zombies.

Zombies are a variety of the dead, living or infected, and serve as the main antagonistic force in the game modes Zombies, Exo Zombies, Infinite Warfare Zombies, and Nazi Zombies. They also appear as bonus waves on the Riot map in Exo-Survival mode in Call of Duty: Advanced Warfare, and are available in the exclusive Zombies Royale mode in Call of Duty: Warzone. In the original Zombies mode, they were created by Element 115, in ex-zombies they are the product of a misguided Atlas program, and in Infinite Warfare's zombies they are used by Willard Wyler to kill four actors for the film Snuff. They also appear in Call of Duty: Black Ops III as demons in levels and Nightmare mode, controlled by the Damos demo, and are available in Call of Duty: Modern Warfare and Call of Duty: Warzone as infected and zombie beers, respectively. 1 Zombies

Contents

  • 1. Creation
    • 1. 1. 1 History of the Aether
      • 1. 1. 2 History of Chaos
      • 1. 1. 3 History of the Dark Aether
      • 1. 1. 4 Exos Zombies
      • 1. 1. 5 Nazi Zombies (Call of Duty: World War II)
      • 2. 1 Zombies Treyarch
      • 2. 2 Exo Zombies
      • 2. 3 Zombie Van Infinite Warfare
      • 2. 4 Nazi Zombies
      • 2. 5 Special Zombies
      • 2. 5. 1 Hells Honden
        • 2. 5. 2 Space Monkeys
        • 2. 5. 3 George Romero
        • 2. 5. 4 Zombie Zombies
        • 2. 5. 5 Napalm Zombies
        • 2. 5. 6 Zombie Krikkun
        • 2. 5. 7 Zombie Astronauts
        • 2. 5. 8 Slasher
        • 2. 5. 9 Maesterremer
        • 2. 5. 10 Keeper
        • 2. 5. 11 Megaton
        • 2. 5. 12 Schlumkrieger
        • 2. 5. 13 Nest Shooter
        • 2. 5. 14 Amalgam
        • 8. 1 Call of Duty: World at War
        • 8. 2 Call of Duty: Black Ops
        • 8. 3 Call of Duty: Black Ops II
        • 8. 4 Call of Duty: Advanced Warfare
        • 8. 5 Call of Duty: Black Ops III
        • 8. 6 Call of Duty Online
        • 8. 7 Call of Duty: Online
        • 8. 8 Call of Duty: World War II
        • 8. 9 Comic Call of Duty: Zombies Vol.
        • 8. 10 Call of Duty: Black Ops 4
        • 8. 11 Call of Duty Mobile
        • 8. 12 Call of Duty: Modern Warfare
        • 8. 13 Call of Duty: Warzone
        • 8. 14 Call of Duty: Black Ops Koude Oorlog
        • 8. 15 Call of Duty: Vanguard
        • 8. 16 Call of Duty: Warzone 2. 0
        • 8. 17 Call of Duty: Modern Warfare III
        • 8. 18 Call of Duty: Black Ops 6
        • 9. 1 Overview
        • 9. 2 Call of Duty: World at War
        • 9. 3 Call of Duty: Black Ops
        • 9. 4 Call of Duty: Black Ops II
        • 9. 5 Call of Duty: Advanced Warfare
        • 9. 6 Call of Duty: Black Ops III
        • 9. 7 Call of Duty: World War II
        • 9. 8 Call of Call of Duty: Black Ops 4
        • 9. 9 Call of Duty: Modern Warfare 2 Campaign Remastered
        • 9. 10 Call of Duty: Vanguard
        • "On August 5, 1939, Maxis and Lichitophene used 115 substances to revive a new life from the first teleported corpse. At first, they were desperate and attacked them. Pelmisle. Is an euthanasia on the "Chronicle of Zombies", the first development of the group 935.

        Zombies [ ]

        Creation [ ]

        Aether Story [ ]

        The origin of the powerful zombies remains unknown, but all kinds of disputes that have led to their birth can be found in a radio message found on all kinds of maps. The zombies were caused by the amount of 115 on meteors, and the dead cells were revived. Around the warehouse hut on the Maps of the "Shiinunuma", you can see the shards of meteorites, including substance 115, from the outside. The shards of meteorites can be seen in "Kino Dea Tenen", "Call of the Dead", "Shangr i-La", "Origins", "Eisen Drash", "Despair Island", and "Revivals". 。 Meteorites can still be seen on the moon when they stand out.

        Before that, the zombies were recorded in France during the First Ecumenical War, sometimes between 1917 and 1918, and Germans first noticed material 115. However, zombies have existed since the Middle Ages, as the crusaders discovered in France and the zombies of the Knights of Temple have said.

        Dr. Ludvig Maxis in Germany pointed out that there is still an opportunity to supply power to fresh cannons and teleportes using 115 components and actually revive dead cells. I made it. For example, for a crow, the army could not control like a zombie every time he was furious during the test. Maxis's assistant, Edward Lichito Hofen, thought that Maxis was actually exploiting only a little, and decided to betray him to continue his research.

        At one point, Maxis used his daughter Samantha's dog fluffy (during pregnancy) as a teleporter experimental table. However, something did not go well, and Fruffy became the first hellhound. Later, his assistant, Lichito Hofen, brought his personal project and trapped Maxim and Samantha into mutant tackests and teleportation chambers.

        In this IRGE Ascension, the Russian ape sent on the moon seems to have been zombie in contact with 115 components.

        At the time of the moon, the zombie was mutating from a zombie to a phase zombie, which could be able to do hig h-speed teleportation at a slight distance.

        After opening the prima material, the group called "Nine" used the power of Primata to create an escort artifact for restrictions. When these artifacts are launched, a test is conducted to prove that people are "appropriate", and people transform zombies and other inanitives as enemies who have to fight during the test.

        Chaos Story [ ]

        In Dark ether Saga, zombies are caused by the long effects of Dark ether. In the game "Call of Duty Black Ops Cold War", it is accurately caused by being exposed to lon g-term entertainment of dark ether, known as an etherium. The Revanew also occurs by using a Cortis Septur, which can resuscitate the dead.

        Dark Aether Saga [ ]

        In EXO Zombies, Atlas Corporation plans to launch a large amount of Manticore Bio Weapon and end the New Baghdad prison riot. Instead, the dead who participated in the riot revived and turned into a zombi e-minded creature.

        Exo Zombies [ ]

        Dr. Peter Straup has been missioned by the President Adolf Hitler to calmly accept the shadow of death and make soldiers without fear. He joined Anen Rabe Henry Himler, and Klaus Fisher has received information that the legendary sword pattern owned by the Holy Roman Emperor Friedrich Barbarossa was found in the town of Mittelburg (Bavarn). Strhaub and Kintetsu Richter conducted a survey in the town and found that Ephesos was protected by magnetic force. Strhaub and his subordinates sent energy from the steering wheel. During the experiment, two guards were killed by this power, but they came back to life. The dead guard tried to kill Stravub until another guard arrived. Strhaub called this new energy to "Geistcraft", conducted a human nervous system, and used it to activate the most primitive part of the human cerebellar. Strhaub has increased the strength and speed of the vivid corpse and created zombies.

        Nazi Zombies (Call of Duty: WWII) [ ]

        Zombies have a Soviet nationality, both in the house, above, and at the facilities. His eyes glow red, like Dead Ops Arcade, Mob of the Dead, Gorod Krovi zombie. Hell hounds are resurrected in the game, but they have less hair and do not burn. In addition, it does not appear in another round and appears with a normal zombie. In order for hell hounds to appear, the player must open the first door.

        Appearance [ ]

        Treyarch Zombies [ ]

        There is a zombie Vietnamese hunter in the temple. For example, behave like a zombie of other Call of Duty: Black Ops (DS). After all, the eyes are red like zombies on other maps. The difference from other Call of Duty: Black Ops (DS) is that there is no helpinghound.

        In Green Run, Nuketown Zombies, Die Rise, Burved Zombies, Richtophen is the first round of Nuketown Zombies The number of zombies increases by being made by a devi l-like announcer). , It is blue. With the rise, some zombies have a scale that gives them a small number of welfare. This auxiliary boost can actually be seen only in one and four rounds. To destroy zombies in one round, you need to hit 2 hits with knives an d-4 in four rounds.

        In Mob of the Dead, the zombies are red, followed by purgatory.

        The buried zombies began to dress in the image of the South American Western drama, such as cowboys, gold mining, and bartenders. The classic blue eyes have returned, for example, as the map is under the control of Lichitofen, but if the player decides in all three "Easter eggs" in accordance with Maxis, the eyes will control them. As for example, for example, it shines in orange.

        In the origin, zombies return to the traditional yellowish eyes, but this is because the map explains that zombies are actually being manipulated by Samanta (however, is it a Samantha or a young version? Is not completely explained). However, the zombies of the crossbar are sno w-white or purple. According to a bette r-known and acceptable doctrine, they act honestly based on simple survival instinct, almost without the devil announcement. This is absolutely reasonable because the same thing has been zombie for a long time until it was confirmed as an ancient archeological site.

        In Die Maschine, zombies protect their yellow eyes and do not pay attention to those that are actually controlled by distance. The zombies include not only the Nazi-uniforms of the universal war of the year, but also the everyday wear, such as overalls, and without a shirt.

        At the Fire Base Z, the yellow jelly zombie wears a mixture of Russian (wearing Omega-Group clothes) and a local Vietnamese image. In Russian methods, zombies are still found and abandoned in some of the occurrence.

        In this IRGE, the Mauer der Tennen zombies (including the Necromancer Operation Group of Baldra, the element that is the majority of the Dark Aether infiltration on the map) are again dressed in Nazi uniforms, as well as ordinary German military uniforms from the Cold War era.

        In Der Anfang and Terra Maledicta, the zombies have red eyes, because the Tungsten Blades were actually generated with the support of the Cortek Artefact. Apart from this, all sorts of luminous red hand runes of the Dark Aether, the main rune of Cortikos himself, are applied to their bodies. The zombies employed by the Bladefield are dressed like the Soviet military uniforms of the two universal wars, since they are made of a large number of corpses, remnants of the Nazi, Stalingrad War, for example.

        In Exo Zombies, the zombies' final appearance is shown with a glimpse of the zombie, but not the appearance of the "master" or the person controlling the zombies. Yellowish eyes are displayed on the simple zombies. Blueish eyes appear on EMZ zombies (who have the ability to nullify exocost time) or blinks (who have the ability to teleport). Redish eyes appear on charmed moving zombie loaders or spikers. Greenish eyes appear on zombie explosives and zombie hosts. Snow-white eyes appear on zombie aids with tactical armor.

        Exo Zombies [ ]

        Zombies in Infinite Warfare have different outfits depending on the map exposure time. For example, the zombies in this IRG E-zombies in Spaceland are dressed in 1980s outfits, and the zombies in this IRG E-attack of the radioactive thing are dressed in 1950s outfits. Zombie eyes are usually yellowish, and if the player is not down, in this case, he sees a zombie with red eyes and glowing horizontal lines.

        Infinite Warfare Zombies [ ]

        In this IRGE, the Nazi zombies are all Wehrmacht dressed zombies, covered in blood stains. Their jaws are dislocated, parts of their bodies are torn apart, exposing their body skeletons and organs such as intestines.

        Nazi Zombies [ ]

        Zombies show different features and behaviors depending on their habitat, some former humans are almost like another monster. Also, some were not originally human.

        Special Zombies [ ]

        The types of zombies are:

        Home Notes: Hellhound

        Hellhounds [ ]

        Hellhounds are dogs that appear in Treyarch's Zombies mode and mobile spinoff games. They can be used in Home, Facility, and Bird's-eye view in Black Ops (DS), on the Green Run card in Call of Duty: Black Ops II (but only when setting up your match), on Giant and Der Eisendrace in Call of Duty: Black Ops III, and in Blood of the Dead, Classified, and Tag der Tennen in Call of Duty: Black Ops 4. At the start of a Hellhound round, thunder poles and playful guitar sounds are heard, and the demon announcer also says: "Call of Duty: Black Ops" has one Hellhound at the beginning of the round, and later in Call of Duty: World at War.

        During the data of the round, the arena was shrouded in mist. Richthofen and Maxis made the puppies of Samantha's economic dog Fluffy into the "original Hellhound". They have the ability to teleport (but only use it when they appear on the map) and are spotted by a zipper that notices the space of the event. A territory rumble will sound if a Hellhound is spotted nearby. They have a weaker power attack and are better proven than regular zombies, but this gives them more potential and they can be spotted in any space, not in a fixed location.

        From the 16th round of Der Riese onwards, Hellhounds are perceived at the same time as regular zombies, but there are still rounds where they are perceived separately. When the last Hellhound of the round is killed, it will lose its maximum ammo charge. When a round of Hellish Hits ends with der riese en kino der toen, a "beautiful voice of destruction" will sound. The same goes for the Pentagon Thief in Five and the Space Monkey round in Ascension. In the Call of Duty: Black Ops games Five and Kino Der Tenen, a fresh painting of zombies was seen under the title "Crawler Zombies". Crawler zombies are zombies that crawl on all fours (hands and feet). And they emit a Nova-Gas "aura" only if they are not destroyed by radiation weapons, thunder gun cannons, explosives, or close-combat tools. According to Richtofen's lyrics, the Tournament Zombies are a Maxis failure.

        In Call of Duty: Black Ops (DS), the Hellhound looks the most rugged and doesn't burn, but everyone else looks like they're burning just fine. Hellhounds don't come for themselves, but combine with other zombies to open one door on the map.

        Home Notes: Galaxy Monkeys

        Space Monkey [ ]

        Ascension has a unique "special round" enemy, Space Monkey. They appear in the game like Helhound. In order to make it appear, there is a misunderstanding that either player must have an extra. When the space monkey round starts, the map turns yellow for a moment, turns into a dark orange color, a warning sound, and an announcer at the space port says: "I detected attention and r e-entry. All guards are strictly alert. "Space Ape" appears and tries to take the power up by jumping on Parka Cola's machine. If the player approaches the monkey too much, the monkey jumps and releases gas that hinders visibility and movement when landing. It can also damage the player directly. If you annihilate before touching the park machine, you will drop the most maximum amount of ammunition and the bonus item "Random Perk Bottle" and give the player a bonus.

        Main article George Romero

        George Romero [ ]

        In Call of the Dead, George A. Romero appears as a "special guest" zombie boss and chases the player. He chases the player until he is killed. It is very difficult to kill because the health is so high that when you are shot (or when you hit the player), you will be in a "crazy" state and chase the player. INSTA-KILL and Nuke's buffs are useless at all, and when you receive Nuke, you just laugh. He also made a special scream, sprinting all the nearby zombies at a very high speed, which was not seen since Verrückt. Nearby zombies can absorb the electricity emitted by the stage lantern, which he has as a weapon, and stun the contact player. When the zombies die, the bonus of the Death Machine and Random Bonus Bottle disappears. If the player who killed him was clearing the Easter egg "The trapped original character", dropped the lightning bolt bonus item instead. However, it does not die forever and reappears after two rounds (including the killed round).

        The main article Zombie Monkey < SPAN> Ascension has a unique "special round" enemy, Space Monkey. They appear in the game like Helhound. In order to make it appear, there is a misunderstanding that either player must have an extra. When the space monkey round starts, the map turns yellow for a moment, turns into a dark orange color, a warning sound, and an announcer at the space port says: "I detected attention and r e-entry. All guards are strictly alert. "Space Ape" appears and tries to take the power up by jumping on Parka Cola's machine. If the player approaches the monkey too much, the monkey jumps and releases gas that hinders visibility and movement when landing. It can also damage the player directly. If you annihilate before touching the park machine, you will drop the most maximum amount of ammunition and the bonus item "Random Perk Bottle" and give the player a bonus.

        Zombie Monkey [ ]

        Main article George Romero

        In Call of the Dead, George A. Romero appears as a "special guest" zombie boss and chases the player. He chases the player until he is killed. It is very difficult to kill because the health is so high that when you are shot (or when you hit the player), you will be in a "crazy" state and chase the player. INSTA-KILL and Nuke's buffs are useless at all, and when you receive Nuke, you just laugh. He also made a special scream, sprinting all the nearby zombies at a very high speed, which was not seen since Verrückt. Nearby zombies can absorb the electricity emitted by the stage lantern, which he has as a weapon, and stun the contact player. When the zombies die, the bonus of the Death Machine and Random Bonus Bottle disappears. If the player who killed him was clearing the Easter egg "The trapped original character", dropped the lightning bolt bonus item instead. However, it does not die forever and reappears after two rounds (including the killed round).

        Napalm Zombie [ ]

        The main article Zombie Monkey Session has a unique "special round" enemy, Space Monkey. They appear in the game like Helhound. In order to make it appear, there is a misunderstanding that either player must have an extra. When the space monkey round starts, the map turns yellow for a moment, turns into a dark orange color, a warning sound, and an announcer at the space port says: "I detected attention and r e-entry. All guards are strictly alert. "Space Ape" appears and tries to take the power up by jumping on Parka Cola's machine. If the player approaches the monkey too much, the monkey jumps and releases gas that hinders visibility and movement when landing. It can also damage the player directly. If you annihilate before touching the park machine, you will drop the most maximum amount of ammunition and the bonus item "Random Perk Bottle" and give the player a bonus.

        Main article George Romero

        Shrieker Zombie [ ]

        In Call of the Dead, George A. Romero appears as a "special guest" zombie boss and chases the player. He chases the player until he is killed. It is very difficult to kill because the health is so high that when you are shot (or when you hit the player), you will be in a "crazy" state and chase the player. INSTA-KILL and Nuke's buffs are useless at all, and when you receive Nuke, you just laugh. He also made a special scream, sprinting all the nearby zombies at a very high speed, which was not seen since Verrückt. Nearby zombies can absorb the electricity emitted by the stage lantern, which he has as a weapon, and stun the contact player. When the zombies die, the bonus of the Death Machine and Random Bonus Bottle disappears. If the player who killed him was clearing the Easter egg "The trapped original character", dropped the lightning bolt bonus item instead. However, it does not die forever and reappears after two rounds (including the killed round).

        Main article Zombie Monkey

        Astronaut Zombie [ ]

        Zombie monkeys first appeared in Shangr i-La. They can be seen at the edge of the map, but can only be seen on the map only when the prize appears. Then take the prize and carry it on his back randomly. It must be destroyed before they leave the map. If the player notices the prize at the moment the monkey chases, the monkey will chase and hit the player before stopping.

        Main precautions: Napalm zombies

        Slasher [ ]

        Nappa Zombie runs quite slowly and kills zombies on the way to the player. When you arrive or be killed, it erupts to leave Napalm debris.

        Main precautions: Screamer zombies

        Meistermeuchler [ ]

        The SCREAMER zombie runs quite fast, and when you reach the player, you try to keep the players look. If it is destroyed while clicking, the surrounding zombies will be killed together.

        Body: Zombie astronaut

        Guardian [ ]

        The zombie astronauts will appear for the first time in this month's game. The zombie astronauts will appear for the first time in this month's game. When they arrive at the player, they teleport him and steal random benefits. When killed, it explodes and knocksback the player.

        Main annotation: Slasher (Infinite Warfair)

        Megaton [ ]

        The slasher first appears on the Rave in the Redwoods map in Rave mode, and then appears in The Beast from Beyond. They are equipped with a bun swinging saw, and players can destroy them with one hit. It is invincible in Rave mode.

        Main annotation: Meister Mikla

        Sturmkrieger [ ]

        Miister Mikura appears for the first time in this work "THE DARKEST SHORE". They launch a saw blade, causing an energy explosion that can attract and destroy players.

        Main characters: Guardian (zombies)

        Nest Crawler [ ]

        The Guardian, which appears in The Tortured Path, is a huge albino zombie. He can draw and defeat the player with magnetic force. The Guardian has the ability to recover the physical strength of the sculpture on the map when damaged.

        Main memo: Megaton

        Amalgam [ ]

        Megaton first appeared in Die Maschine and then appeared on all maps. Megaton can fire projections for the player. Megaton divides into two different beings with extreme happiness and speeding instead of being killed.

        Main annotation: Storum Creator

        Speed [ ]

        Sturm Cryguers will first appear on Call of Duty: Vanguard's der anfang and all the following maps. The Storm Creator is equipped with a destruction vehicle and has the ability to quickly destroy the welfare of the player.

        • Main characters: Stormtrooper
        • Nest crawlers appear in Operation Deadbolt in Call of Duty: Modern Warfare III Zombies Experience. They can be found in ethereal nests or spawn from Mega Gruul.
        • Key Notes: Amalgam
        • Amalgam is a type of zombie found in the Terminus map in Call of Duty: Black Ops 6 Zombies. It has countless zombies attached to its skin.
        • Zombies have different speeds and movements, some unique to certain maps only. Speeds include:
        • Slowly stumbles with hands side by side.
        • In Shi no Numa, zombies have a chance to move sideways, with their arms along their body and shoulders tilted towards the player.
        • Nazi zombies in the games Verrückt, Der Riese, and Kino der Toten may take a fist step when approaching a barricade.
        • Normal walking style with arms waving in the air and facing the sky.
        • Runs with arms outstretched like a normal zombie.
        • Runs fast. Moves hands back and forth like a person.
        • Sprints with one hand facing forward and the other in the air behind his back.
        • Verrückt maps (Call of Duty: World at War only), CALL OF THE DEAD, MOON, ORIGINS, Black Ops III, some zombies run. They are much faster than other zombies and run at almost the same speed as players with hig h-cost weapons (without sprint). CALL OF THE DEAD sprint zombies are closer to humanoid than Verrückt sprint zombies. All class weapons, excluding hig h-mobilization weapons, require a sprinting of the player to avoid acting. In Call of the Dead, Zombies accelerates with the help of George A. Romero's special shouting. It is accelerated by Romero's special shouting, but just runs in Velyutto. However, in "Moon", he starts running with the player at the same time as the gravity lift fires. At the same time, the caterpillar runs quickly towards the player with his hands and knees (even without both feet). In addition, the player starts running for a long time in Neva Land. In the original, when zombies run around the tank, like the green run of the bus, they accelerate to this speed. However, the animation that zombies run is the same as Call of the Dead and Moon. Remember that when zombies catch up with the tank players, they will continue to sprint, so most players, especially the players who have no Jaguar Nog advantage.
        • From the Der Riese (including the World at War version), the last zombies from the fourth round begins to run. Call of Duty: Black Ops first runs at normal speed until it gets worse, but other games start running as soon as the last zombie is killed. In Shadows of Evil and Der Eisendrache, if players leave the last zombie for a long time, they will start sprinting in each round.
        • In Game ASCENSION (Call of Duty Black Ops only), the special unit zombie will turn over to the player or approach the player when the cros s-line of the player is next to them. The side steps will lose your balance, decelerate like walking slowly and then end the movement.

        Behavior [ ]

        In the moon, when zombies are on the ground, they are very floating due to gravity.

        In Call of Duty: Black Ops (DS), a certain number of rounds, running with your hands, and running out of your hand, like a zombie of Zombie Veruckt.

        In Green Run, zombies chase the bus run, not on all past cards, but rather agile.

        In Green Run, zombies on the bus or on the top of the bus slowly swell to the left and right towards the player's focus because the balance is lost. Unusually, they are all sleeping as if they were still moving, including when the bus was not moving.

        Mostly, the 10 rounds of the zombie-round of the shadow of the evil are stumbled, began to stean, catch, and catch their hands to get up.

        Health [ ]

        The zombie attacks players only with close combat support. Zombies can be stabbed, but half of their limbs decline, so they continue to attack players, including thereafter. Note that this IRGE cannot destroy zombie zombies, he will have to crawl if he has no hand. The zombie keeps attacking the defeated player, but instead moves to the player who is heading, as if there were no defeated players.

        Zombies can usually be distracted by chasing nearby players and approaching and attacking. Also, those who have been "inverted" with the support of Monkey Bomb, Liluoney, or V-R11 will definitely help to distract zombies for a short time. Apart from this, a shocking gun with a shocking mechanism, a terrible LOWON, a sour GAT with a shock mechanism, and the softening of windows and boomboxes can be applied.

        Call of Duty World At War and Call of Duty Black Ops protect zombies and remnants of human behavior and reason. They can only talk, shout "SAM" when attacking the player, and "monkey" when a bomb senior is given. Apart from this, a slo w-moving Naz i-zombie may start marching. Also, in this IRG "Ascension", the combatants of zombie special units sometimes rolled and stopped to avoid shooting-this is a military operation they use.

        Damage Multipliers [ ]

        According to George Berkeley lyrics, people engaged in reincarnation on zombies are suffering from shor t-term costs, mental illnesses, absurdity, and paranoia.

        Exo Zombies [ ]

        According to the classic opening scene and several interludes, zombies are mindless and uncooperative unless controlled by a police or APD creature. However, when controlled by a police or APD creature, zombies act as a unit and can be effectively controlled and commanded.

        Zombie health increases each round. A zombie's health starts at 150 on round 1 and increases by 100 each round until round 9. When it reaches round 10, its health is multiplied by 1.

        For example, on round 5, a zombie's health is 550, on round 10 it is 1045, on round 20 it is 2710, on round 50 it is 47295, and on round 100 it is 5552108.

        Zombie health can be expressed by the following function, where n is the number of rounds:

        Nightmares [ ]

        Each weapon deals damage to a zombie. Attacks to the head or neck will deal 2. 0x weapon damage, attacks to the chest or torso will deal 1. 5x weapon damage, and attacks to the limbs or groin will deal 1. 0x weapon damage. When training zombies, it is recommended to use LMGs or weapons with high damage and ammo.

        The zombies in Call of Duty: Advanced Warfare are different from the zombies in Treyarch's Zombies mode. Zombies first appear in the final wave of Riot's Exo Survival. Before the zombies start attacking the player, the player is informed of the Manticore launch and the map is covered in rubble. These zombies are fast, but have almost no melee damage compared to the zombies in Treyarch's Zombies mode. They can be taken down with a few shots from any weapon. Some zombies have exoskeletons and can use power-ups. The player must survive until they are taken away by a War Bird. After completing this wave, the player will receive a zombie character and armor for multiplayer.

        Infinite Warfare Zombies [ ]

        Zombies also appear in the Exo Zombies game mode. They are more similar to Treyarch's zombies than Riot's zombies. However, some differences are that they do less damage, have some special abilities, and can tear off multiple parts at once. Additionally, exoskeleton zombies can turn and dodge gunfire.

        They appear as a result of the Manticore's impact. In information from the Bio Lab, Irons states that the Manticore has a second effect: it regenerates cells that may have died, but this has not been confirmed.

        Nazi Zombies [ ]

        The Exo Zombies variants are as follows:

        In Nightmare mode, zombies were created to be used by the demigod Deimos to destroy humanity.

        In this mode, zombies are assigned from zombie-mode zombies. For example, flame radiation, explosion at assassination, electrification version similar to EMZ, electrification options with armor, etc.

        Infinite Warfare zombies live on the game map. These are horror movies developed by Willard Waller and are divided into four playable characters. His voice sounds like an announcer on this IRGE, so maybe the wiler is operating zombies. In fact, Wyler realizes his soul in Mephisto Beres (devil's minions) to make a picture of a good movie, and in fact, he was confirmed by a zombie page on a zombie page on the zombie page of the universe. Explains how to control zombies.

        Warzone [ ]

        The zombies that appear in Infinity War Fair are as follows:

        "The Prime Minister urgently asked his subordinates to have a special thing. Hunter who does not rest. Hunter who is not afraid. Hunter who is not afraid of the shadow of forward. I found such a hunter. Or I am born of him. Probably another person will explain that.

        The zombies appear in the game mode Call of Duty: WWII "Nazi Zombies". Unlike past interpretations, zombies here are the corpses of the hunter who collapsed in battle, and thanks to scientific research by German physicists, they were created with the support of a popular new energy source as Geeistkraft. It is highly likely that he has been applied as a weapon soldier. The energy of these zombies supports their nervous system thanks to mechanical additives attached to zombies, including the most exposed monsters, including highly exposed monsters. According to the "weapon", the cause is intended for reprimands to the Allies released on the land of Germany, in conjunction with the description of the last empire and Marie Fisher. Occasionally, they shout and shout with a distorted voice in German, indicating that their brain is still quite active as a basic spirit. They have a pretty unique appearance: Most zombies are seized their teeth, milky white eyes with dislocated jaws, and some are in various stages of pestle. There is. This gives them gloomy and nausea. Some of them are witnessed from nowhere and have nightmares to their victims.

        These zombies move agile, the loss in close combat is small, and it becomes more fatal when it becomes a group. It can be destroyed with several bullets, but some giant guns are ready to wipe them out with the minimum number of bullets. Special zombies are equipped with threats and tools, and are also characterized by their actions.

        • The types of Naz i-zombies are as follows:
        • Initially, zombies were able to run in Warzone during the action of chasing Verdansk in unique zombi e-iryal mode. The player received three special opportunities to be converted to a zombie that had been died, did not depart to the camp, and also difficult to achieve new players: Charging Jump (unusually high). You can drive, and the exposure depends on the height of the jump), the gas lemon (the opponent is designed so that it is not applied to use it during gas exposure) and Am y-exploding (the enemy of the enemy. Destroy electronic devices, cars and digital optical systems, and disable enemy HUD). Players can be regenerated for people, such as two antiviruses (a syringe that falls during the death of a human player).
        • In the second season, Call of Duty: BLACK OPS COLD WAR ZOMBIES returned to Verdansk in the Nazi aggressive NPC, like the release on the MASCHINE map of the Black Ops Cold War. The zombies were made only with the help of players using the computer "Zombie Steel" (the appearance of the judicial machine of Black Ops Cold War Zombie). During the "zombie production, 40 zombies appear everywhere in that place and attack the player. When all zombies are killed, the last killed zombies will throw away the access card, and those who picked it up will access a golden treasure chest containing various items. During the Verdanisk infection period, zombies began to be moved to another place for a certain period of time. At first, zombies were witnessed at the shipyard, and then spread throughout the Ver Dansk. The climax was "Verdanisk Destruction", and zombies actually conquered a big city. It was still available on the Irouge "Ver Dansk Destruction, Share 1".

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        Elim Rim - Journalist, creative writer

        Last modified 26.06.2025

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