2.4 Got IT- Introducing Incongruity Theory can 3 clown monty fish.
2.4: Got IT?- Introducing Incongruity Theory
So far, I have read some other attempts to explain the cognitive / mental process under the Umora Paradox. In most cases, the three major doctrines on humor consciousness link the advantages, liberation, and disadvantages as an important candidate, and is one of the trinity. These three doctrines are a major controversy in both advanced research and historically, and have accurately stipulated what is needed to find something interesting. In this chapter, we will look in detail the concept of contradiction. < SPAN> I've read some other attempts to explain the cognitive / spiritual process under the underlying of humor's paradox. In most cases, the three major doctrines on humor consciousness link the advantages, liberation, and disadvantages as an important candidate, and is one of the trinity. These three doctrines are a major controversy in both advanced research and historically, and have accurately stipulated what is needed to find something interesting. In this chapter, we will look in detail the concept of contradiction. So far, I have read some other attempts to explain the cognitive / mental process under the Umora Paradox. In most cases, the three major doctrines on humor consciousness link the advantages, liberation, and disadvantages as an important candidate, and is one of the trinity. These three doctrines are a major controversy in both advanced research and historically, and have accurately stipulated what is needed to find something interesting. In this chapter, we will look in detail the concept of contradiction.
Incongruity Theory Explained
In its most general sense, incongruity theory holds that in order to laugh or find something humorous, some incongruity must be perceived. What is incongruity? This is a big question that troubles many researchers (including me). In its simplest and most common form, incongruity is something unexpected, absurd, unusual, strange, or bizarre. Well, it wasn't that easy. I could go on, but if you want to find other synonyms of incongruity, go to www. thesaurus. com/. Incongruity theory (hereafter IT) is the main theory used in modern research to explain humor. This theory is not without problems and criticism. However, it is fair to say that most researchers accept IT theory as the most accurate and probably correct approach to explain humor. Even in disciplines other than philosophy/psychology/cognitive science, IT is often the starting point for many studies. For example, modern neuroscience has shown that areas that support higher-level conceptual thinking are involved in processing humor. The involvement of brain regions involved in higher cognition and conceptual thinking in humorous behavior supports IT's claim that humor is a concept-based activity that involves the processing of incongruity. Before analyzing humor, especially jokes, in more detail, there is a caveat. Analyzing jokes and humorous snippets as a whole is not a good idea if n
More on Incongruity
It is a good example of an incompatible idea or something that Asians leave the counter and confirm the idea that he is the owner, and a signboard that informs that this store is black. This store can be considered by blacks-the sign suggests that the scene is not so. This example is useful for seeing "unexpectedness" but incompatible. This sign makes it seem that this store is not as Asian, but for black. An excellent comedy is established by creating expectations and disappointments and performing so to make the audience laugh and humorous. If you want to find a humor, find a way that doesn't seem to be combined. Do you like jumbo shrimp? The strange or absurd type of contradictions are generally strange, so it is a bit difficult to explain, but it is definitely a further clarification or subset of contradictions. The best way to indicate strange and obviousness is probably the following joke: How many surrealists do you need to change the light bulb? Purple fish! This small joke is very good because it is absurd. Who will use fish to change the light bulb, except for someone in Monty Pighton's sketch! The idea of a surrealist (often an artist who often tried to combine completely different ideas) is used for jokes, and is forced to be absorbed in listeners. Good < SPAN> Comparing a sign that tells you that he is the owner, and a signboard that notify that he is the owner is an incompatible idea or a good example of things. It is. This store can be considered by blacks-the sign suggests that the scene is not so. This example is useful for seeing "unexpectedness" but incompatible. This sign makes it seem that this store is not as Asian, but for black. An excellent comedy is established by creating expectations and disappointments and performing so to make the audience laugh and humorous. If you want to find a humor, find a way that doesn't seem to be combined. Do you like jumbo shrimp? The strange or absurd type of contradictions are generally strange, so it is a bit difficult to explain, but it is definitely a further clarification or subset of contradictions. The best way to indicate strange and obviousness is probably the following joke: How many surrealists do you need to change the light bulb? Purple fish! This small joke is very good because it is absurd. Who will use fish to change the light bulb, except for someone in Monty Pighton's sketch! The idea of a surrealist (often an artist who often tried to combine completely different ideas) is used for jokes, and is forced to be absorbed in listeners. Good Asians leave the counter and confirm the idea that he is the owner, and comparing signboards that inform them that this store is black, is a good example of an incompatible idea and things. This store can be considered by blacks-the sign suggests that the scene is not so. This example is useful for seeing "unexpectedness" but incompatible. This sign makes it seem that this store is not as Asian, but for black. An excellent comedy is established by creating expectations and disappointments and performing so to make the audience laugh and humorous. If you want to find a humor, find a way that doesn't seem to be combined. Do you like jumbo shrimp? The strange or absurd type of contradictions are generally strange, so it is a bit difficult to explain, but it is definitely a further clarification or subset of contradictions. The best way to indicate strange and obviousness is probably the following joke: How many surrealists do you need to change the light bulb? Purple fish! This small joke is very good because it is absurd. Who will use fish to change the light bulb, except for someone in Monty Pighton's sketch! The idea of a surrealist (often an artist who often tried to combine completely different ideas) is used for jokes, and is forced to be absorbed in listeners. Good
What’s Ailing Incongruity?
However, as information technology says, every form of humor is important to experience humor and celebration. However, as a tool for commenting on humor's doctrine, the joke is small, simply absorbed, and works in such a correct example. One of the simplest forms of humor, the smaller boy, has the place where they should be actively doing something, despite expectations and universal norms. For example, my kids love the nursery rhymes that they knew very well and did not speak the text expected at some point. My children changed the last sentence of the most famous nursery rhyme "Kirakira Star" to the first line. "Glittering stars, glittering stars, and small stars are curious. Chicken!" He laughed ecstatic. For some people, this language game indicates that real humor based on contradiction has launched its roots. Of course, the children laugh, laugh, laugh, and before the appearance of the language (ultimately, smiles are seen in front of the language, so it is considered to be deeper in our evolution. However, this functional game with language and expectations is a mature composition of humor, and as the information technology says, in the form of humor, as the information technology says. There is an important absurdity for experiencing humor and celebration. However, as a tool for commenting on humor's doctrine, the joke is small, simply absorbed, and works in such a correct example. One of the simplest forms of humor, the smaller boy, has the place where they should be actively doing something, despite expectations and universal norms. For example, my kids love the nursery rhymes that they knew very well and did not speak the text expected at some point. My children changed the last sentence of the most famous nursery rhyme "Kirakira Star" to the first line. "Glittering stars, glittering stars, and small stars are curious. Chicken!" He laughed ecstatic. For some people, this language game indicates that real humor based on contradiction has launched its roots. Of course, the children laugh, laugh, laugh, and before the appearance of the language (ultimately, smiles are seen in front of the language, so it is considered to be deeper in our evolution. However, this functional game with language and expectations is a mature composition of humor, but as the information technology says, in all forms of humor, humor. There is an important absurdity to experience the celebration. However, as a tool for commenting on humor's doctrine, the joke is small, simply absorbed, and works in such a correct example. One of the simplest forms of humor, the smaller boy, has the place where they should be actively doing something, despite expectations and universal norms. For example, my kids love the nursery rhymes that they knew very well and did not speak the text expected at some point. My children changed the last sentence of the most famous nursery rhyme "Kirakira Star" to the first line. "Glittering stars, glittering stars, and small stars are curious. Chicken!" He laughed ecstatic. For some people, this language game indicates that real humor based on contradiction has launched its roots. Of course, the children laugh, laugh, laugh, and before the appearance of the language (ultimately, smiles are seen in front of the language, so it is considered to be deeper in our evolution. However, this functional game with language and expectations is a humorous mature configuration, and in addition to it.
Bibliography
In fact, they know that this is what is expected, and use the existence of sudden new texts to create humor. This is a textbook. However, it still shows how deep this is. Anyway, anything is fine. Let's look at jokes with different difficulty levels. Go up the stairs of humor and look at the jokes on Tukunrie. Tukunrie? Who is there? Foo. Who (Foo): Are you owl? This is probably not the best joke, but this usually comes to boys. Where is absurd? If you think about it, I want you to skip the continuation of this paragraph, but there is a possibility that the contradiction is unknown at first glance. The fact that there is a listener in the second line of the joke, and the fact that this question actually implies that the answer in the future is a name, not the sound, has a contradiction for such expectations. The joke's narrator does not act as expected, but invites the lamentation of the homogeneous word "who" with the sound of a fu. The listener on the fourth line does not think that "Foo" or "Foo" thinks first, and thinks that the first line is following the normal form of "Tuk Nek". The earliest. After this, the narrator of the joke is will praise the crying of the owls for the crying of the Yase Potchi. < SPAN> In fact, they know that this is what is expected, and make humor using sudden new text. This is a textbook. However, it still shows how deep this is. Anyway, anything is fine. Let's look at jokes with different difficulty levels. Go up the stairs of humor and look at the jokes on Tukunrie. Tukunrie? Who is there? Foo. Who (Hu): Are you owl? This is probably not the best joke, but this usually comes to boys. Where is absurd? If you think about it, I want you to skip the continuation of this paragraph, but there is a possibility that the contradiction is unknown at first glance. The fact that there is a listener in the second line of the joke, and the fact that this question actually implies that the answer in the future is a name, not the sound, has a contradiction for such expectations. The joke's narrator does not act as expected, but invites the lamentation of the homogeneous word "who" with the sound of a fu. The listener on the fourth line does not think that "Foo" or "Foo" thinks first, and thinks that the first line is following the normal form of "Tuk Nek". The earliest. After this, the narrator of the joke is will praise the crying of the owls for the crying of the Yase Potchi. In fact, they know that this is what is expected, and use the existence of sudden new texts to create humor. This is a textbook. However, it still shows how deep this is. Anyway, anything is fine. Let's look at jokes with different difficulty levels. Go up the stairs of the humorous difficulty and look at the jokes on Tukunrie. Tukunrie? Who is there? Foo. Who (Foo): Are you owl? This is probably not the best joke, but this usually comes to boys. Where is absurd? If you think about it, I want you to skip the continuation of this paragraph, but there is a possibility that the contradiction is unknown at first glance. The fact that there is a listener in the second line of the joke, and the fact that this question actually implies that the answer in the future is a name, not the sound, has a contradiction for such expectations. The joke's narrator does not act as expected, but invites the lamentation of the homogeneous word "who" with the sound of a fu. The listener on the fourth line does not think that "Foo" or "Foo" thinks first, and thinks that the first line is following the normal form of "Tuk Nek". The earliest. After this, the narrator of the joke is will praise the crying of the owls for the crying of the Yase Potchi.
He acknowledges that it is basically impossible to find a difference between himself. As already mentioned, the comparison is a falsifying two comparisons. However, the joke code that tries to belong to the answer is in a conceptual place. The listener needs to understand that one side has the same "accurate" ability as one side. This joke could appear in Lewis Carroll's work. The whole joke looks more ridiculous than others, giving an absurd chain. It is important not to be absurd, but to be absurd. I like this model, and every time I meet this model, I become more and more humorous. But in fact, I revealed how to criticize it, and I think it is more and more interesting in an instant. Let's take a look at other cases of humor that recognizes the idea that humor is a recognition that requires a specific form of the recognized contradiction. Think about what you need to "understand" jokes. I need something aristocratic. If I talk an interesting story that the Etrulians become an important character, you will probably not find it interesting. How many Etrurians do you need to change the light bulb? They died before electricity was invented. It cannot be called the best comedy. < SPAN> He basically admits that it is impossible to find a difference between himself. As already mentioned, the comparison is a falsifying two comparisons. However, the joke code that tries to belong to the answer is in a conceptual place. The listener needs to understand that one side has the same "accurate" ability as one side. This joke could appear in Lewis Carroll's work. The whole joke looks more ridiculous than others, giving an absurd chain. It is important not to be absurd, but to be absurd. I like this model, and every time I meet this model, I become more and more humorous. But in fact, I revealed how to criticize it, and I think it is more and more interesting in an instant. Let's take a look at other cases of humor that recognizes the idea that humor is a recognition that requires a specific form of the recognized contradiction. Think about what you need to "understand" jokes. I need something aristocratic. If I talk an interesting story that the Etrulians become an important character, you will probably not find it interesting. How many Etrurians do you need to change the light bulb? They died before electricity was invented. It cannot be called the best comedy. He acknowledges that it is basically impossible to find a difference between himself. As already mentioned, the comparison is a falsifying two comparisons. However, the joke code that tries to belong to the answer is in a conceptual place. The listener needs to understand that one side has the same "accurate" ability as one side. This joke could appear in Lewis Carroll's work. The whole joke looks more ridiculous than others, giving an absurd chain. It is important not to be absurd, but to be absurd. I like this model, and every time I meet this model, I become more and more humorous. But in fact, I revealed how to criticize it, and I think it is more and more interesting in an instant. Let's take a look at other cases of humor that recognizes the idea that humor is a recognition that requires a specific form of the recognized contradiction. Think about what you need to "understand" jokes. I need something aristocratic. If I talk an interesting story that the Etrulians become an important character, you will probably not find it interesting. How many Etrurians do you need to change the light bulb? They died before electricity was invented. It cannot be called the best comedy.
- To do so, we had the opportunity to fundamentally divide the jokes and have the basics of specific concepts and knowledge. If you are not British, jokes on Tukutuk will flow from your head. To understand the joke, you need a British aristocrat. The joke on a surrealist using a light bulb is a result of understanding the meaning of a absurd reaction using that knowledge that the audience is actually a surrealist. Similar tests can be done with any joke or humor you met. These are one of the basics that humor does not exceed the normal culture. For example, Friday jokes about black holes may not be possible in mainland China or Tasmania. In principle, humor strongly requires sharing of cultural and cognitive backgrounds rather than other silence. Why is it supported? This is because from a cognitive perspective to control humor and enjoy humor, it indicates that this unmistakable precedent for humor is required. This is not the same as music works. Bach has the charm that is not guided by traditional music and musical instruments. Similarly, it has the ability to arrange beautiful statues and sculptures. That said, for these Vo < SPAN>, we had two opportunities to fundamentally divide jokes and have the basics of specific concepts and knowledge. If you are not British, jokes on Tukutuk will flow from your head. To understand the joke, you need a British aristocrat. The joke on a surrealist using a light bulb is a result of understanding the meaning of a absurd reaction using that knowledge that the audience is actually a surrealist. Similar tests can be done with any joke or humor you met. These are one of the basics that humor does not exceed the normal culture. For example, Friday jokes about black holes may not be possible in mainland China or Tasmania. In principle, humor strongly requires sharing of cultural and cognitive backgrounds rather than other silence. Why is it supported? This is because from a cognitive perspective to control humor and enjoy humor, it indicates that this unmistakable precedent for humor is required. This is not the same as music works. Bach has the charm that is not guided by traditional music and musical instruments. Similarly, it has the ability to arrange beautiful statues and sculptures. That said, for that, for that, we had the opportunity to fundamentally divide jokes and have the basics of specific concepts and knowledge. If you are not British, jokes on Tukutuk will flow from your head. To understand the joke, you need a British aristocrat. The joke on a surrealist using a light bulb is a result of understanding the meaning of a absurd reaction using that knowledge that the audience is actually a surrealist. Similar tests can be done with any joke or humor you met. These are one of the basics that humor does not exceed the normal culture. For example, Friday jokes on black holes may not be possible in mainland China or Tasmania. In principle, humor strongly requires sharing of cultural and cognitive backgrounds rather than other silence. Why is it supported? This is because from a cognitive perspective to control humor and enjoy humor, it indicates that this unmistakable precedent for humor is required. This is not the same as music works. Bach has the charm that is not guided by traditional music and musical instruments. Similarly, it has the ability to arrange beautiful statues and sculptures. That said, these Vo
- "This is Mike's philosophy, everyone is wrong." This word was said to one of my dissertation instructors. As you know, philosophers are very shady. Even our guardian saint, Socrates, did something as possible to show everyone wrong. Therefore, don't be surprised if people find a problem. The biggest problem is that not all the contradiction we faced leads to humor. One of the best ways to think about this rebuttal is how to distinguish between interesting "hahaha" and interesting "weird". If you are walking in the house at night, you can hear unexpected sounds, maneuver the car, and if the engine does not start as usual, it will probably be strange, for the reason for humor. Not. However, if you remember the definition, simply "contradiction is interesting." Therefore, it can be considered that any contradiction can cause humor. The lack of sound of my engine does not cause laughter. Therefore, we found an example of this theory. There are several attempts to solve this problem with that help, and in fact they use games to avoid this problem. In general, the following is the following way. If you are observed in a relaxed environment or a game environment, if this mismatch is not a serious Andak,
- In it, a "game" is added to understand which inconsistencies are "hahaha" funny and which are "weird" and not funny. Another inconsistency seems to be my abiding ecstasy at the prepositions in jokes about parrots. If the rate of incoherence is a surprise, how can we expect humor in jokes and phrases we have already encountered? If you laugh at what and at what moment in a movie you have already seen, there is no opportunity for this incoherence to occur suddenly. You understand that it will. At the beginning, the incongruity was sudden, but now there is no opportunity for it to happen. How about blaming it on the humor? Don't forget to address this issue. One of the most serious concerns is that the incompatibility has nothing to do with the humor. In fact, when we are conscious of the joke, as confirmed by the objection, there is in fact no incompatibility at all. The joke contains a meaning, but it is also a different or atypical form. In order to understand the joke, we must remove the incoherence. If the joke were truly absurd, the response would not be humor, but confusion. When people are informed or humored, they find ways to play with opinions, but not to resolve the contradiction completely stupidly. If there was no way to connect the "contradiction" to Gr's plan...
- Raskin, Victor. The Meaning Mechanism of Humor. New York: Kluwer, 1984. White, E. B. and Katherine White. A subtreizures of American humour. New York: Coward McCann, 1941.
- This page is a part of "2. 4: Do you understand? - Introduction Irrational theory is distributed under the CC by 4. 0 License and written, modified, and edited by Michael K. Kandall-Jr.
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Contents
- Not to be confused with Koopa Kid. "Kid Bowser" leads here. Micro Koopa Troopa View notes on the tiny Koopa Troopa.
- "We elementally love to be angry!!!" - Super Mario Bros. 3 commentary "Copalings"
- The Copalings, still known as Bowser's Minions in the English UK versions of some games and in some American productions such as Kids Koops, are a clan of seven members who are depicted as recurring enemies, brothers, and minions in the Super Mario franchise,[1][1][1][1][1][1][1][1][1][1][1][2], acting as Bowser's minion favorites under Bowser's control. Separately, they are invited by Larry, Morton, Wendy, Iggy, Roy, Lemmy, and Ludwig. However, Bowser Jr. is not considered a member of the Copalmen, and sometimes acts as his own minion.
- Debuting in Super Mario Bros. 3 - then Snper Mario - franchise, they were seen as all sorts of chefs in the long-running Super Mario franchise, once in this 2003 IRGE Mario & amp; Luigi: Superstar Saga, then they appeared in the 2009 Super Mario Bros. 3 ... He was incorporated for the New Super Mario Bros. Wii game, and then countless occurrences followed as a playable character in all kinds of platformers in the Super Mario series, such as Chef and Spin Figure. In the manga "Super Mario Adventure 3", the character has an absolutely different name, as he did not have an official name.
- Initially, Copping was depicted as Bowser's child [3] [4] [5] [6] [7] and declared to be his descendant. [8] [9] [10] [11] [12] In older games, he remains his child even in reprints and revamped leaders. [13] [14] [15] [16] However, in 2012, Shigeru Miyamoto basically admitted that "in the current situation at Nintendo, the Caparines are not considered Bowser's sons," and that the Caparines are his subordinates - Bowser Jr. - are only children. [17]
- 1 Composition
- 2 Concept and Creation
- 3 Circumstances
- 4 General Information
- 4. 1 Material Expression
- 4. 2 Personality
- 4. 3 Opportunities
- 4. 4 Homework
Members
4. 5 Birthday
4. 6 Military Service Orders
Concept and creation
4. 6. 1 Notes
6. 1 Fresh Super Mario Bros. 2
6. 2 Mario Kart Tour
History
Copalog lists them in their own order:Also, in Prima Games' Super Mario Advance 4: Super Mario Bros. 3 BOOM BOOM, leadership is listed as Coopaling[20], without actually noting that it is specified in the "Friends and Enemies" section.
General information
Physical appearance
Prior to the release of Super Mario Bros. Family Computer Disk System The Lost Levels in 1986, one of the first sketches was noted in which Copping could be seen, co-written by Yoichi Kotabe and Takashi Yuzuki, and was related to the first browser redesign.[21][21] Copping was made standard by a team of artists for Super Mario Bros. 3,[22] and they were all named in honor of popular artists by the North American localization of the game,[23] uniquely in the Japanese version, they were not given separate names.[24] In the Japanese version of Super Mario World, there was no surname Bowser, only their first name was accepted.[25] Some names were multi-identified by the Cooper rings, most likely due to the fact that Nintendo America had not yet released their personal names, effectively forcing the "Super Mario 3 Adventures" scriptwriters to invent their own personal names.Early sketches accompanying the drawings for Super Mario Bros. 3.
The text "Koopa Ring" itself is thought to be a combination of the name "Koopa" and the diminutive suffix "-ring", often used to indicate the youngest, smallest, or worst version. For example, their special Japanese name "Kokoopa" is essentially "Little Bowser" (as they are called by the Lord's minions in the Famicom and Super Famicom versions) or "Child Bowser", with Bowser being the Japanese Bowser name. It is truly strange that only the Italian title "Bowserotti" means little Bowser using Bowser's Western name, and in other language names, the text of Cooper is left as it is, even when it does not directly mean Bowser. Also, the English title offers the text as remembered as including "young", "Hatchling", "Younging", or "Underling", with the ability to be an elementary portmanteau between any of them and "Koopa". Home Notes: Cooperating Situations
After debuting in Super Mario Bros. 3, Coping has become seen as the ubiquitous chef in Super Mario platforms. In some role-playing games, he has appeared as a chef in the Mario & Lamp series, the AMP series, Luigi, and Paper Mario. In some spin-off works, Coping appears as a separate playable character. In other Super Mario publications, he is listed under a different name when he did not have an official name during production.
Personalities
Image of Coping in New Super Mario Bros. U
All the Copperlings look very similar to Bowser and Bowser Jr., but without the horns on their heads. Morton has the original heavy makeup, and the three on his head are not greenish (Morton is snowy white, Roy is pink, and Wendy is yellowish like the rest of his body). Three of them (Larry, Wendy, and partly Iggy) have blue eyes like Bowser from Super Mario Bros. 3 (though when Bowser's eyes became reddish, the Copperlings' eyes remained blue). Initially, Ludwig, Morton, and Lemmy's eyes were just black dots, but it was later revealed that the first two had dainty gray irises. They all have sharp claws on their hands. Each Copperling has different characteristics, such as a different number of teeth protruding from their faces, and an original hairstyle and hair color. The sprites from Super Mario World and the remake of Super Mario Bros. are unusual. The three in Super Mario All-Stars have snow-white hair and colors that don't match their designs, departing from the NES's imprecise color palette. They also have a protruding belly like Bowser. However, while the Copperlings had at least four points on their sprites, on the cover of the Super Mario All-Stars Nintendo Power Player's Guide they, at least Morton and Roy, only have three points on their scales, and they are arranged from top to bottom directly along the center of the scale. Apart from this, if Lemmy says No Ho
Initially, most of the c o-parinlin had a greenish shell, but as a result of the renewed design in the New Super Mario Bros. Wii, all the c o-parlin became the original shell. In addition, the nuances of the previous design have been changed. For example, Iggy's hair becomes a greenish color instead of mult i-color to distinguish from Remy, and Morton becomes the greatest, Iggy, Roy, Routevich, Wendy, Rally, and finally Remy. Since the NEW Super Mario Bros. Wii, the tail has been visible in the official photo, but it was not drawn until then. [27] In the "Super Smash Bros. Brawl" game. All caprings are particularly looking at the early appearance, especially Roy, Iggy, Morton, Remy (although Iggy is still thin), and how to be considered as a substitute for Bowser Jr.
Abilities
DIC's cartoon has changed the design of Couplings, but still recognizes. < SPAN> Initially, most of the c o-parallines had a green shell, but as a result of the renewed design in the New Super Mario Bros. Wii, all the c o-pallins have become the original shell. In addition, the nuances of the previous design have been changed. For example, Iggy's hair becomes a greenish color instead of mult i-color to distinguish from Remy, and Morton becomes the greatest, Iggy, Roy, Routevich, Wendy, Rally, and finally Remy. Since the NEW Super Mario Bros. Wii, the tail has been visible in the official photo, but it was not drawn until then. [27] In the "Super Smash Bros. Brawl" game. All caprings are particularly looking at the early appearance, especially Roy, Iggy, Morton, Remy (although Iggy is still thin), and how to be considered as a substitute for Bowser Jr.
DIC's cartoon has changed the design of Couplings, but still recognizes. Initially, most of the c o-parinlin had a greenish shell, but as a result of the renewed design in the New Super Mario Bros. Wii, all the c o-parlin became the original shell. In addition, the nuances of the previous design have been changed. For example, Iggy's hair becomes a greenish color instead of mult i-color to distinguish from Remy, and Morton becomes the greatest, Iggy, Roy, Routevich, Wendy, Rally, and finally Remy. Since the NEW Super Mario Bros. Wii, the tail has been visible in the official photo, but it was not drawn until then. [27] In the "Super Smash Bros. Brawl" game. All caprings are particularly looking at the early appearance, especially Roy, Iggy, Morton, Remy (although Iggy is still thin), and how to be considered as a substitute for Bowser Jr.
Family relationship
DIC's cartoon has changed the design of Couplings, but still recognizes.The personal characteristics of the Cooperlings are not particularly well-formed, if we count their childishness, desire to make messy things, and their sense of justice towards Bowser. However, some hints were made in various additional materials. Some characters were changed to different locations. For example, Swarm (because of his actual nickname "Hooligan" in Mults Dic), who was depicted as a bully-like figure in the North American localization, is calmly behaved and collected in the Japanese guide for Super Mario Bros. 3 and the map for the e-reader Super Mario Advance 4. In the unique leaders, each of the Coopermen had a certain number of original quirks that hinted at their originality, and there were also some speeches by them, but in the official British translation, some quirks were softened or definitively removed. However, they were committed to Bowzer, they still did not want to fall under Bowzer's wrath if they failed the command, which is shown by the cause Larry and other Coopalingians would not give Mario's royal wand, as he said, for example, this candidate would actually be Crash-Bowzer. Due to their own advanced image, they had a distinctive feature in "Adventures of Super Mario 3" and the comic "Super Mario", as well as in Nintendo Comics System Comics and Nintendo Adventure Books Adventures. In this, the loyalty of the Copalings to Bowzer is so strong that they are actually ready to work for him, even in this era when the boxer is actually obsessed with another character, not with himself. In Mario & Luigi: Superstar Saga, Bowletta shows this, and it is confirmed by Paper Mario: Color Splash, Wendy and Larry intentionally mention and in fact that they do their own influence because of Bowzer, Morton indirectly given, not paying attention to the fact that Boeser actually finds himself under the influence of the dark paint. In the remake 1 of the game, they also had a pretty strong will, so he washed their brains with his own spray and phoful, as a result, is obliged to use the maximum dose for them to tilt them to his side.
They are still working with Bowser's son, Bowser Jr., and Roy Bowser temporarily calls Bowser Jr. ("young general in the Japanese version") As you can see from the fact that he was talking to him, he did not feel any special duty. However, "Bowser Jr.'s Journey" describes that they have a limit to those who act with Koppa Jr., such as leaving Koppa Jr. and leaving Bowser Jr..Each couping has its own abilities, but in general, couping is willing to use personal armor for both defense and attack. Apart from this, they all are willing to jump quite high, are mysterious and often use wands as weapons. In Super Mario World, only Routvich, Iggy, and Rally spit out fireballs, but in Mario & Amp; Luigi Super Star Saga, it turned out that all caprings had this skill. Nevertheless, they are vulnerable to fireballs, but the actual limit is whether they are overwhelmed by multiple fireballs or the probability of being defeated by a single fireball. Like Bowser, they still have the desire to withstand all the harshness of the no n-safe hits. In Super Mario World, Rally, Wendy, Iggy, and Remy were submerged in lava by the Mario brothers, and the castle of each collaborator collapsed, especially in their defeated cases. I am. Brothers. Wii endures the hardships crushed with Bowser and Bowser Jr., and in "New Super Mario Bros. 2", everyone was accidentally thrown twice into lava (once to a huge crust, then the huge dry keta). 。 In this "Mario & Luigi Super Star Saga + Bowser Minions", their fighting power was so amazing that they worked with Koppa's son, Kappa Jr. As you can see from the fact that Roy Bowser temporarily called Bowser Jr. "squirting" ("young general in the Japanese version"), and generally talked to him, he felt a special obligation to him. I didn't. However, "Bowser Jr.'s Journey" describes that they have a limit to those who act with Koppa Jr., such as leaving Koppa Jr. and leaving Bowser Jr..
Each couping has its own abilities, but in general, couping is willing to use personal armor for both defense and attack. Apart from this, they all are willing to jump quite high, have mystery, and often use cane as weapons. In Super Mario World, only Routvich, Iggy, and Rally spit out fireballs, but in Mario & Amp; Luigi Super Star Saga, it turned out that all caprings had this skill. Nevertheless, they are vulnerable to fireballs, but the actual limit is whether they are overwhelmed by multiple fireballs or the probability of being defeated by a single fireball. Like Bowser, they still have the desire to withstand all the harshness of the no n-safe hits. In Super Mario World, Rally, Wendy, Iggy, and Remy were submerged in lava by the Mario brothers, and the castle of each collaborator collapsed, especially in their defeated cases. I am. Brothers. Wii endures the hardships crushed with Bowser and Bowser Jr., and in "New Super Mario Bros. 2", everyone was accidentally thrown twice into lava (once to a huge crust, then the huge dry keta). 。 In this "Mario & Luigi Super Star Saga + Bowser minions", their fighting power was so amazing that they were still working with Koppa's son, Kappa Jr. ・ I don't feel any special obligations, as Kappa temporarily called Jr. temporarily "squirting" ("young general in the Japanese version"), or generally speaking. Ta. However, "Bowser Jr.'s Journey" describes that they have a limit to those who act with Koppa Jr., such as leaving Koppa Jr. and leaving Bowser Jr..
Each couping has its own abilities, but in general, couping is willing to use personal armor for both defense and attack. Apart from this, they all are willing to jump quite high, are mysterious and often use wands as weapons. In Super Mario World, only Routvich, Iggy, and Rally spit out fireballs, but in Mario & Amp; Luigi Super Star Saga, it turned out that all caprings had this skill. Nevertheless, they are vulnerable to fireballs, but the actual limit is whether they are overwhelmed by multiple fireballs or the probability of being defeated by a single fireball. Like Bowser, they still have the desire to withstand all the harshness of the no n-safe hits. In Super Mario World, Rally, Wendy, Iggy, and Remy were submerged in lava by the Mario brothers, and the castle of each collaborator collapsed, especially in their defeated cases. I am. Brothers. Wii endures the hardships crushed with Bowser and Bowser Jr., and in "New Super Mario Bros. 2", everyone was accidentally thrown twice into lava (once to a huge crust, then the huge dry keta). 。 In this "Mario & Luigi Super Star Saga + Bowser Minions", their fighting power was so amazing.
They also understand their own spells on their own talents. Most of the Coupargin uses a multicolored magic that flies slowly in a straight line, while Wendy creates a flashing ring that bounces back on the room in the room, and Remy has a circus ball that can drop the Mario brothers to the bottom without the bottom. Jump. Except for the world of Super Mario, in all events of this IRGE, Remy can balance in a duel at the top of a giant yello w-like circus ball covered with star patterns. In Super Mario Bros. 3, Ludwig had the opportunity to create an earthquake with his own descent, this legal ability has been robbed by him since the year of NEW Super Mario Bros. Wii, but remained in Roy and Morton. 。 In the New Super Mario Bros., Ludwig has gained the legal ability to jump on FLHATTER. In Super Mario World, Roy and Morton have fallen from the walls and ceilings and have the opportunity to fall.
Lon g-STARING GAMES SUPER MARIO deals with the role of BOWZER'S BOYS. [4]
At Super Mario Bros. 3, his first event was dealt with as Bowzer's brother and close baby. [29] [4] [3] Most of the reprints and remake versions of 1988, but also the reprint of the plot of games in the sunrise country on the 2013 release for the Nintendo 3D Virtual Console. , This small and small protection. [13] [14] [30] However, in the 2007 Japanese version of the Wii Virtual Console version of the 2007 Japanese version, the relationship with the bowser is not mentioned [31], for example, the 2015 Japanese Encyclopedia Super Mario Bros. So, like your own leadership, this sentence is not solid. [2] In 2018, the British and French version of "Encyclopedia Super Mario Bros." 2018 has the literal description of the unique manager of the Coparin family [32] [33]. The version and the Spanish version do not mention the relationship. [34] [35] Translation Super Mario Bros. 3, reprinted, remake version, official manual, and site, left this small description, most of the time, the descendants of the Bouzer Coparins. 。 [36] [37] [8] [9] [10] [11] [39] Cartoon based on this IRGE, Coupine in "Super Mario Bros. Adventure 3" Is called. [40]
Birth order
The Adventures of Super Mario Bros.
In 1991, the Englis h-style manual, the 2001 "Super Mario Advance 2" and the "Super Mario World" remake version of the Nintendo official Japanese manual, and the Japanese version of the 1990 Japanese version, Coppalus is actually a potter It is revealed that he is a child [6]. In the three character books written with the cooperation of Nintendo, Copings are referred to as Koppa's child, and in two cases they are directly stated that they are members of the Bowser royal family ("Ozoku"). 42] [43] [44].
On the back of the box of Jossies Safari, released in the UK in 1993, is written as "descendants" of Bowser, and the same words are used in the French translation. [45]
Fighting order
Not in the Sufami version of Mario's manual! Copaling has an unknown expression of Bowser's "evil kid" [46], but in the doses in the DOS version of the game, Copal calls Kuppa by name, not the last name. In this large brawl smash brothers game, the seven boys of Melee Bowser are mentioned in both the Japanese and the UK version [7], and these examples are also mentioned in the Super Mario Advance Series from 2001 to 2003. There is. [15] [39]
After that, by dealing with Autonomous and Objects, Bouzer Jr. appeared in 2002, and Mario & Amp; Luigi: In 2009, in 2009 NEW Super Mario Bros. Wii Inoperable Coping. Is a relatively crowded boiled boiler of the custody of the bowser. In exchange for the explanation of the Bowser Trophy at the Smash Bros. Brawl, the first Bouzer Jr. is called a single borse r-child, and in the Japanese version, the Bouzer Jr. is called the "only son", and basically "one son". "Son" or "only son". [47] However, Coopaline and Bouzer Jr., which is written together in the new Super Mario Bros. Wii, calls Cupinin after Bauser Minions, not his son or friend's friend, but brothers; [48] [49] However, the instructions of the IRGE Prima calls Couparin and Bouzer Jr., a bouzer, and Bouzer Jr. considers coating. [50] [51] In an interview with Takashi Tatsuka in September 2012, Sigel Miyamoto said, "Currently, seven couping is not considered a bowser child." "Bouzer Jr. The only baby (the mother is unknown). " [17] In Japan's Nintendo Direct, which announced Capchable as a playable character of "Mario Kart 8", it is described as "Bowser Great Daima King Daimo Koju Kobun" (for King Coupa) [52] 。 In fact, what the ability as a subordinate means, for example, the adopted boys. A farewell interview in the Super Smash Brothers for Wii U (later < Span>, the appearance of Borser Jr. in 2002 by dealing with In the game "Mario & Amplifier; Luigi Paper Jam", later "Mario & Amplifier; Sonic Rio 2016 Olympics", "Paper Mario Color Splash", "Mario & Amplifier; Luigu Super Star Saga + Bowser Minnes", "Mario & Amplifier; There are conversations between Copings, followed by Luigi Kappa's Inside Story + Bowser Jr., Mario & Amplifier; Sonic Tokyo 2020 Olympics. In a Japanese version of the game, Copings call Bowser as Bowser and regards a family without a family relationship, but many translations, including the English version, are depicted as brothers and sisters. [55] [56] On the other hand, in the Japanese and English versions of "Mario & Amp; Luigi Paper Jam", the relationship between Copings and Bowser is simply depicted as a child, and the Italian version and German. In the edition, Bowser is said to be their father. [57] [58] Furthermore, in the Italian version of Paper Mario Color Splash, all direct reference to the Coppings in the Japanese version of the Koppa is missing. [In addition, Mario & Amp; Amp; Luigi: Superstar Saga + Bowser's Minions "in the Italian version and German version states in the Japanese version that Bowser Jr. is the only son of Kappa. [61] In the Japanese site of the game "NEW Super Mario Bros. U Deluxe", the minions of Bowser are called "7 Bowser". U-DELUXE "U Deluxe" is called "7 Bowser" instead of "Bowser's minions". It is not only called Bowser's minion, but also indicates that he is an executive of the Bowser. [62] It was proposed to rewrite this part. The reason rally is a question that requires more details as a leader and may not follow the writer, besides the fact that it may be a mistranslation. < SPAN> In the game "Mario & Amplifier; Luigi Paper Jam", "Mario & Amplifier; Sonic Rio 2016 Olympics", "Paper Mario Color Splash", "Mario & Amplifier; Luigi Super Star Saga + Battle Minnonds", "Mario" & Amplifier: Luigi Bowser Inside Story + Bowser Jr. Travel, "Mario & Amplifier; Sonic Tokyo 2020 Olympics", etc. In a Japanese version of the game, Copings call Bowser as Bowser and regards a family without a family relationship, but many translations, including the English version, are depicted as brothers and sisters. [55] [56] On the other hand, in the Japanese and English versions of "Mario & Amp; Luigi Paper Jam", the relationship between Copings and Bowser is simply depicted as a child, and the Italian version and German. In the edition, Bowser is said to be their father. [57] [58] Furthermore, in the Italian version of Paper Mario Color Splash, all direct reference to the Coppings in the Japanese version of the Koppa is missing. [In addition, Mario & Amp; Amp; Luigi: Superstar Saga + Bowser's Minions "in the Italian version and German version states in the Japanese version that Bowser Jr. is the only son of Kappa. [61] In the Japanese site of the game "NEW Super Mario Bros. U Deluxe", the minions of Bowser are called "7 Bowser". U-DELUXE "U Deluxe" is called "7 Bowser" instead of "Bowser's minions". It is not only called Bowser's minion, but also indicates that he is an executive of the Bowser. [62] It was proposed to rewrite this part. The reason rally is a question that requires more details as a leader and may not follow the writer, besides the fact that it may be a mistranslation. In the game "Mario & Amplifier; Luigi Paper Jam", later "Mario & Amplifier; Sonic Rio 2016 Olympics", "Paper Mario Color Splash", "Mario & Amplifier; Luigu Super Star Saga + Bowser Minnes", "Mario & Amplifier; There are conversations between Copings, followed by Luigi Kappa's Inside Story + Bowser Jr., Mario & Amplifier; Sonic Tokyo 2020 Olympics. In a Japanese version of the game, Copings call Bowser as Bowser and regards a family without a family relationship, but many translations, including the English version, are depicted as brothers and sisters. [55] [56] On the other hand, in the Japanese and English versions of "Mario & Amp; Luigi Paper Jam", the relationship between Copings and Bowser is simply depicted as a child, and the Italian version and German. In the edition, Bowser is said to be their father. [57] [58] Furthermore, in the Italian version of Paper Mario Color Splash, all direct reference to the Coppings in the Japanese version of the Koppa is missing. [In addition, Mario & Amp; Amp; Luigi: Superstar Saga + Bowser's Minions "in the Italian version and German version states in the Japanese version that Bowser Jr. is the only son of Kappa. [61] In the Japanese site of the game "NEW Super Mario Bros. U Deluxe", the minions of Bowser are called "7 Bowser". U-DELUXE "U Deluxe" is called "7 Bowser" instead of "Bowser's minions". It is not only called Bowser's minion, but also indicates that he is an executive of the Bowser. [62] It was suggested to rewrite this part. Rally is a question that requires more details as a leader and may not follow the writer, besides the fact that it may be a mistranslation. In Nintendo Power, Larry was listed as the youngest of the Cooperlings,[63] (as confirmed by the trophy description in the US version of Super Smash Bros. for Wii U and the character's origin description in Super Smash Bros. Ultimate), while Ludwig was listed as the oldest.[18] The birth order of the middle five children is unconfirmed, but in Super Mario Bros. 3, Larry is the first Cooperling to fight and Ludwig is the last, meaning that all seven Cooperlings fight in order from youngest to oldest (unless the player is being perverse). Morton, however, is described as "one of the higher-ranking Cooperlings",[64] which may be a reference to Larry, a boss he previously encountered. In the manual, Ludwig is Bowser's second-in-command,[18] but has since been replaced by characters such as Cammy Bowser, Kamek, and Bowser Jr. In the UK and European versions of Super Smash Bros. for Nintendo 3DS and Wii U, Larry is said to be the leader of the Koopalings (although this is likely a translation error). The Prima Strategy Guide for Super Mario Bros. 3 states that Roy is "a bit tougher than his younger relatives", which may indicate that he is one of the older Koopalings.[65] In this Mario & amp; amp; Luigi: Paper Jam, Larry calls Ludwig "boss" and Ludwig indicates this. In the Super Mario Bros. 3 adventure, Hip and Hop (Lemmy and Iggy) are depicted as twins, controversially depicting them as the youngest. However, Walking Pie (Wendy) celebrates her 16th birthday in The Reptilian of the Rose Garden, but the exact ages of the others are unconfirmed. According to the writer's bible that accompanies the DVD set Shout! Factory and the short concept clips from the cartoon, all the other Cooperings are teenagers, with Bully (Roy) being the oldest, followed by Big Mouth (Morton), Cookie (Ludwig), Cheety (Larry), Walking Pie, and finally Hip and Hop, all 6 years old. This is apparently the order used in the Nintendo adventure book series, as in Jumping Lizards Morton shouts: "That little brother is a coward!", referring to Iggy, which is presumably a joke directed at Luigi (who was particularly upset by the remark). In games where the Copperlings appear as bosses, the order in which you fight them stands out: Game First Second Third Fourth Fifth Sixth Second Game Fourth Fifth Third First In the Super Mario Bros. 3 adventure, Hip and Hop (Lemmy and Iggy) are depicted as twins, controversially depicting them as the youngest. However, Walking Pie (Wendy) celebrates her 16th birthday in The Reptilian of the Rose Garden, but the exact ages of the others are unconfirmed. According to the writer's bible that accompanies the DVD set Shout! Factory and the short concept clips from the cartoon, all the other Cooperings are teenagers, with Bully (Roy) being the oldest, followed by Big Mouth (Morton), Cookie (Ludwig), Cheety (Larry), Walking Pie, and finally Hip and Hop, all 6 years old. This is apparently the order used in the Nintendo adventure book series, as in Jumping Lizards Morton shouts: "That little brother is a coward!", referring to Iggy, which is presumably a joke directed at Luigi (who was particularly upset by the remark). In games where the Copperlings appear as bosses, the order in which you fight them stands out: Remy Fourth Fifth First In the Super Mario Bros. 3 adventure, Hip and Hop (Lemmy and Iggy) are depicted as twins, controversially depicting them as the youngest. However, Walking Pie (Wendy) celebrates her 16th birthday in The Reptilian of the Rose Garden, but the exact ages of the others are unconfirmed. According to the writer's bible that accompanies the DVD set Shout! Factory and the short concept clips from the cartoon, all the other Cooperings are teenagers, with Bully (Roy) being the oldest, followed by Big Mouth (Morton), Cookie (Ludwig), Cheety (Larry), Walking Pie, and finally Hip and Hop, all 6 years old. This is apparently the order used in the Nintendo adventure book series, as in Jumping Lizards Morton shouts: "That little brother is a coward!", referring to Iggy, which is presumably a joke directed at Luigi (who was particularly upset by the remark). In games where the Copperlings appear as bosses, the order in which you fight them stands out: Game Second Third Wendy Game Third In the Super Mario Bros. 3 adventure, Hip and Hop (Lemmy and Iggy) are depicted as twins, controversially depicting them as the youngest. However, Walking Pie (Wendy) celebrates her 16th birthday in The Reptilian of the Rose Garden, but the exact ages of the others are unconfirmed. According to the writer's bible that accompanies the DVD set Shout! Factory and the short concept clips from the cartoon, all the other Cooperings are teenagers, with Bully (Roy) being the oldest, followed by Big Mouth (Morton), Cookie (Ludwig), Cheety (Larry), Walking Pie, and finally Hip and Hop, all 6 years old. This is apparently the order used in the Nintendo adventure book series, as in Jumping Lizards Morton shouts: "That little brother is a coward!", referring to Iggy, which is presumably a joke directed at Luigi (who was particularly upset by the remark). In games where the Copperlings appear as bosses, the order in which you fight them stands out: Fourth Fifth First Second Igi In the Super Mario Bros. 3 adventure, Hip and Hop (Lemmy and Iggy) are depicted as twins, controversially depicting them as the youngest. However, Walking Pie (Wendy) celebrates her 16th birthday in The Reptilian of the Rose Garden, but the exact ages of the others are unconfirmed. According to the writer's bible that accompanies the DVD set Shout! Factory and the short concept clips from the cartoon, all the other Cooperings are teenagers, with Bully (Roy) being the oldest, followed by Big Mouth (Morton), Cookie (Ludwig), Cheety (Larry), Walking Pie, and finally Hip and Hop, all 6 years old. This is apparently the order used in the Nintendo adventure book series, as in Jumping Lizards Morton shouts: "That little brother is a coward!", referring to Iggy, which is presumably a joke directed at Luigi (who was particularly upset by the remark). In games where the Copperlings appear as bosses, the order in which you fight them stands out: Third Fourth First Second Game Fifth Wendy Third Second In the Super Mario Bros. 3 adventure, Hip and Hop (Lemmy and Iggy) are depicted as twins, controversially depicting them as the youngest. However, Walking Pie (Wendy) celebrates her 16th birthday in The Reptilian of the Rose Garden, but the exact ages of the others are unconfirmed. According to the writer's bible that accompanies the DVD set Shout! Factory and the short concept clips from the cartoon, all the other Cooperings are teenagers, with Bully (Roy) being the oldest, followed by Big Mouth (Morton), Cookie (Ludwig), Cheety (Larry), Walking Pie, and finally Hip and Hop, all 6 years old. This is apparently the order used in the Nintendo adventure book series, as in Jumping Lizards Morton shouts: "That little brother is a coward!", referring to Iggy, which is presumably a joke directed at Luigi (who was particularly upset by the remark). In games where the Copperlings appear as bosses, the order in which you fight them stands out: First Game Fourth Fifth Morton Fourth Game In the Super Mario Bros. 3 adventure, Hip and Hop (Lemmy and Iggy) are depicted as twins, controversially depicting them as the youngest. However, Walking Pie (Wendy) celebrates her 16th birthday in The Reptilian of the Rose Garden, but the exact ages of the others are unconfirmed. According to the writer's bible that accompanies the DVD set Shout! Factory and the short concept clips from the cartoon, all the other Cooperings are teenagers, with Bully (Roy) being the oldest, followed by Big Mouth (Morton), Cookie (Ludwig), Cheety (Larry), Walking Pie, and finally Hip and Hop, all 6 years old. This is apparently the order used in the Nintendo adventure book series, as in Jumping Lizards Morton shouts: "That little brother is a coward!", referring to Iggy, which is presumably a joke directed at Luigi (who was particularly upset by the remark). In games where the Copperlings appear as bosses, the order in which you fight them stands out: First Second Third Fifth Remy In the Super Mario Bros. 3 adventure, Hip and Hop (Lemmy and Iggy) are depicted as twins, controversially depicting them as the youngest. However, Walking Pie (Wendy) celebrates her 16th birthday in The Reptilian of the Rose Garden, but the exact ages of the others are unconfirmed. According to the writer's bible that accompanies the DVD set Shout! Factory and the short concept clips from the cartoon, all the other Cooperings are teenagers, with Bully (Roy) being the oldest, followed by Big Mouth (Morton), Cookie (Ludwig), Cheety (Larry), Walking Pie, and finally Hip and Hop, all 6 years old. This is apparently the order used in the Nintendo adventure book series, as in Jumping Lizards Morton shouts: "That little brother is a coward!", referring to Iggy, which is presumably a joke directed at Luigi (who was particularly upset by the remark). In games where the Copperlings appear as bosses, the order in which you fight them stands out: Fourth Game First Second Third Fifth Roy Game Second Fifth First In the Super Mario Bros. 3 adventure, Hip and Hop (Lemmy and Iggy) are depicted as twins, controversially depicting them as the youngest. However, Walking Pie (Wendy) celebrates her 16th birthday in The Reptilian of the Rose Garden, but the exact ages of the others are unconfirmed. According to the writer's bible that accompanies the DVD set Shout! Factory and the short concept clips from the cartoon, all the other Cooperings are teenagers, with Bully (Roy) being the oldest, followed by Big Mouth (Morton), Cookie (Ludwig), Cheety (Larry), Walking Pie, and finally Hip and Hop, all 6 years old. This is apparently the order used in the Nintendo adventure book series, as in Jumping Lizards Morton shouts: "That little brother is a coward!", referring to Iggy, which is presumably a joke directed at Luigi (who was particularly upset by the remark). In games where the Copperlings appear as bosses, the order in which you fight them stands out: Fourth Third Roy In the Super Mario Bros. 3 adventure, Hip and Hop (Lemmy and Iggy) are depicted as twins, controversially depicting them as the youngest. However, Walking Pie (Wendy) celebrates her 16th birthday in The Reptilian of the Rose Garden, but the exact ages of the others are unconfirmed. According to the writer's bible that accompanies the DVD set Shout! Factory and the short concept clips from the cartoon, all the other Cooperings are teenagers, with Bully (Roy) being the oldest, followed by Big Mouth (Morton), Cookie (Ludwig), Cheety (Larry), Walking Pie, and finally Hip and Hop, all 6 years old. This is apparently the order used in the Nintendo adventure book series, as in Jumping Lizards Morton shouts: "That little brother is a coward!", referring to Iggy, which is presumably a joke directed at Luigi (who was particularly upset by the remark). In games where the Copperlings appear as bosses, the order in which you fight them stands out: Second First Game Third Fourth Fifth Notes
- Remy
- Roy
- Minion Quest: Find a bowser
- Rally
- Igi
- Wendy
- Morton
- Roy
Portrayals
Remy
Ludwig
With the world configuration of NEW Super Mario Bros. (added six leaders and three special worlds), the world of mushrooms and flowers (and their c o-op, the rally and Remy) is the previous world 6 (borter), or even more. It can be considered World 3 (Wendy) and World 5 (Ludwig) above it.
As the official world of Shinsei Super Mario Bros. U (and Shinsei Supe r-Ei U), four "glittering water" and "frozen glaciers" are listed, and four "frozen glaciers" are listed. U (and new Supe r-Ei U), in line with this, the player has the option of choosing one of them (and its couping, rally and wendy). However, in the case of Yushi's safari, all values are numbered, and the player has an option to pass in any order.
Mario & amp; amp; amp; Luigi: Paper Jam, following the support of Roy and Wendy, followed by Rally, Routwich, Morton and Remy's support, and then pairs will fight again, and Iggy will join Morton and Remy. 。 The first two sets fight with driver uuts.
There is no Mario in the Sufami version! The only fight is Routwig, Iggy, Roy, Rally, Morton, Wendy, and Remy are only drawn as leaders. However, in the DOS version, except for Morton and Remy (although the latter two have an unused voice, at least in the CD-ROM Deluxe Publishing), everything is written. They fight in the right order: Rally, Roy, Wendy, Iggy, Ludwig.
In this IRGE "The QUEST FOR BOWSER", Remy and Routvich fight at the same level, but the wave is different (Remy comes before Routovig on 2 Wave). In the latter half of this IRGE, all couping fights again at the same time, and Ludwig acts as captain and others act as a normal hunter.
While "Monopoly Gamer" is not technically a video game, they are still dealt with as "bosses" for each deck. The order of battles is the same as in Super Mario Bros. 3.
In the game's Journey of Bowser Jr., Larry is fought first, then Iggy and Wendy in the same level. Wendy fights one wave before Iggy, and in the final wave they fight together, with Iggy as first captain and Wendy as captain. Iggy fights again later in the game, then Roy, and finally Morton. Ludwig and Lemmy do not fight. Copping in the dark version fights the final boss and defeats the minions in the final level after the game!
In the version of Mario & amp; Sonic at the Rio 2016 Olympic Games for Nintendo 3DS, Roy meets Larry - on the second day of Super Mario's campaign, Larry - on the fourth day of Sonic's campaign, Wendy - on the sixth day of Super Mario's campaign and so on. In the game Mario & Sonic at the Tokyo 2020 Olympic Games during the plot mode, only three Coppings appear again: Wendy is the first to challenge, followed by Larry and finally Ludwig.
Although the Coppings were not initially said in the game itself (despite the "Mario is not here!" in the DOS version), the Coppings had many voices in various editions of Mario.
Profiles
New Super Mario Bros. 2
- In the anime Super Mario Bros. Amada, the Couplings were Masahara Sato (Larry, Iggy), Miyako Endo (Morton, Wendy), and Naoki Tatsuta (Roy, Lemmy, Ludwig).
Mario Kart Tour
- They appear in the interactive anime Super Mario World: Mario and Yoshi's Adventure Land, where they have dialogue. Their voice actors were not noted.